256 Colour Tutorial Part 1(V2.62): Difference between revisions
256 Colour Tutorial Part 1(V2.62) (view source)
Revision as of 06:18, 18 October 2006
, 18 October 2006→Knowing 256 colour modes
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First, here are some basic knowledge about 256 colour modes. You may skip the following paragraph if you think you know enough about them already. | First, here are some basic knowledge about 256 colour modes. You may skip the following paragraph if you think you know enough about them already. | ||
Under 256 (8-bit) colour modes, each pixel on screen is stored as one byte (8-bit). Unlike the "'''Direct Colour'''" modes (15/16-bit hi-colour and 24/32-bit true-colour modes, 8-bit colour mode is an "'''Indiced Colour'''" mode) the contents of the 256 colour slots in 8-bit modes need ''not'' be fixed, but instead, each of the slots can be set to ''any'' of the available 262,144 colours | Under 256 (8-bit) colour modes, each pixel on screen is stored as one byte (8-bit). Unlike the "'''Direct Colour'''" modes (15/16-bit hi-colour and 24/32-bit true-colour modes, 8-bit colour mode is an "'''Indiced Colour'''" mode) the contents of the 256 colour slots in 8-bit modes need ''not'' be fixed, but instead, each of the slots can be set to ''any'' of the available 262,144 colours (the VGA/MCGA base palette) at one time, so you can make variations to the colours displayed to suit your needs. | ||
==Preparations== | ==Preparations== |