256 Colour Tutorial Part 1(V2.62): Difference between revisions

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[[Image:8bittut_initpal.png]]
[[Image:8bittut_initpal.png]]


You can now start setting some of the colours, starting from the ''first editable one'' (ie. slot #17, or #42 if you want to keep the original colours set by the AGS editor), to colours that you think will be commonly used by your sprites, then you may start drawing your sprites, adding more colours to the palette in the process, if needed. For example, I come up with [[media:8bittut_.pcx|this]] which contains the following sprite:
You can now start setting some of the colours, starting from the ''first editable one'' (ie. slot #17, or #42 if you want to keep the original colours set by the AGS editor), to colours that you think will be commonly used by your sprites, then you may start drawing your sprites, adding more colours to the palette in the process, if needed. For example, I come up with [http://www.2dadventure.com/ags/8bittut_ss0.pcx this] which contains the following sprite:


[[Image:8bittut_sprite0.png]]
[[Image:8bittut_sprite0.png]]