256 Colour Tutorial Part 2: Difference between revisions

m
Line 128: Line 128:
[[media:8bittut_paltut2_v3.zip|Download this file]]
[[media:8bittut_paltut2_v3.zip|Download this file]]


Which is merely just the above materials put together into an AGS "game". To test it just unzip it into an empty folder and load up '''Game.agf''' via the AGS editor and ''save'' a game. ('''room1.crm''' is the "dizzy" room, where you can click to transport you to '''room2.crm''', which is the "disco" room, where you can click on the door(way) to toggle between opening and closing of the door. You'll notice also the door lock light will change colour according to the status of the door, you can read the room script for more info on how to do this. If you're having enough "fun" just press '''ctrl-Q''' to quit.)
Which is merely just the above materials put together into an AGS "game". To test it just unzip it into an empty folder and load up '''Game.agf''' via the AGS editor and press F5 to test it. '''room1.crm''' is the "dizzy" room, where you can click to transport you to '''room2.crm''', which is the "disco" room, where you can click on the door(way) to toggle between opening and closing of the door. You'll notice also the light on the door lock will change colour according to the status of the door. You can read the room script for more info on how to do this. If you're having enough "fun" just press '''ctrl-Q''' to quit.


===Downloadable files used in this part===
===Downloadable files used in this part===