256 Colour Tutorial Part 2(V2.62): Difference between revisions

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{{non-OOP}}
'''Palette effects using pre-defined functions'''
'''Palette effects using pre-defined functions'''
(by [[user:Gilbert|Gilbert Cheung]])
(by [[user:Gilbert|Gilbert Cheung]])
==Palette related functions==
==Palette related functions==
In [[256 Colour Tutorial Part 3|Part 1]] we had learnt about how to create and import 256 colour images for use with AGS games, let's move on to some applications.
In [[256 Colour Tutorial Part 1(V2.62)|Part 1]] we had learnt about how to create and import 256 colour images for use with AGS games, let's move on to some applications.


If you had seen the stunning colour effects like in old VGA or Amiga games created in the early 90's this tutorial is for you, I'll demonstrate some simple ways of doing these effects using palette here.
If you had seen the stunning colour effects like in old VGA or Amiga games created in the early 90's this tutorial is for you, I'll demonstrate some simple ways of doing these effects using palette here.
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Coming next - [[256 Colour Tutorial Part 3|Part 3: Full control of palette effects]]
<s>Coming next - Part 3: Full control of palette effects</s>


(Return to [[Using 256 colour graphics in AGS]])
(Return to [[Using 256 colour graphics in AGS]])


[[Category:Intermediate Tutorials:Graphics Related:256 colour]]
[[Category:Intermediate Tutorials:Graphics Related:256 colour]]

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