AGI Picture Decoder: Difference between revisions

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Reverted edits by LindseyGill (talk) to last revision by Gilbert
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m (Reverted edits by LindseyGill (talk) to last revision by Gilbert)
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   AGIPicDecode.Draw("street.agp");
   AGIPicDecode.Draw("street.agp");
   AGIPicDecode.ShowPic();
   AGIPicDecode.ShowPic();
A DynamicSprite with pointer '''AGIPicDecode_Picture''' will then be created, which can be used in a game. One of my friends recommended me to order [http://www.essaysprofessors.com/custom-writing.html custom writing]on EssaysProfessors.Com. To tell you the truth, I have never regretted my decision. The writers are real professionals and know how to write impressive work full of knowledgeable information. Consult the included document for more information.
A DynamicSprite with pointer '''AGIPicDecode_Picture''' will then be created, which can be used in a game. Consult the included document for more information.
* {{Thread|40965|Forum thread}}
* {{Thread|40965|Forum thread}}
* [http://my.opera.com/gilbot/blog/2010/05/24/agi-picture-decoder-module Blog entry containing download to the module]
* [http://my.opera.com/gilbot/blog/2010/05/24/agi-picture-decoder-module Blog entry containing download to the module]


{{Module|Graphical effects}}
{{Module|Graphical effects}}