AGI Picture Decoder

From Adventure Game Studio | Wiki
Revision as of 06:04, 19 August 2012 by Monkey'05'06 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

(by Gilbert Cheung)

This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. Current version is V1.00 and AGS V3.1.2 or later is required.

Features:

  1. Decodes AGI picture resource files, with optional priority screen.
  2. Works under ALL colour depths supported by AGS.
  3. The colour used for each slot can be changed if required.
  4. A simple demo is included.

Usage: Just import the module into your game via the AGS editor. To decode an AGI picture resource file, say, with filename "'street.agp'", just use the following codes:

 AGIPicDecode.Draw("street.agp");
 AGIPicDecode.ShowPic();

A DynamicSprite with pointer AGIPicDecode_Picture will then be created, which can be used in a game. Consult the included document for more information.