GNU/Linux: Difference between revisions

249 bytes added ,  17 August 2020
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=== Playing games for Linux in Linux ===
=== Playing games for Linux in Linux ===


These should just work! If you have problems, contact the author with your {{Wikipedia|Linux_distribution|distro}} (Ubuntu, Red Hat, ...),  version number, and any other relevant details.
These should just work! If you have problems, contact the author with your {{Wikipedia|Linux_distribution|distro}} (Ubuntu, Red Hat, ...),  version number, and any other relevant details. If you have sound problems, make sure there is a alleg-sdl2digi.so in the lib32/lib64 folder. Some AGS Engine Versions didn't add that file.


To find games, try out [http://feags.sourceforge.net/ Adventure Game Goddess]. This is an open source project that needs developer input.
To find games, try out [http://feags.sourceforge.net/ Adventure Game Goddess]. This is an open source project that needs developer input.
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=== Editing games in Linux ===
=== Editing games in Linux ===


To run the AGS Editor in Linux you will have to use an emulator like Wine (see above).
To run the AGS Editor in Linux you will have to use a compatibility layer like Wine (see above). But WINE does not work very well, better follow this: https://www.youtube.com/watch?v=gy0EWSkol50


=== Packaging games for (Ubuntu) Linux ===
=== Packaging games for (Ubuntu) Linux ===


To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the [http://t-vandepoele.be/AGS/ AGS Linux port]. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele.
To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the [http://t-vandepoele.be/AGS/ AGS Linux port]. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele.
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