GNU/Linux: Difference between revisions
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=== Playing games for Linux in Linux === | === Playing games for Linux in Linux === | ||
These should just work! If you have problems, contact the author with your {{Wikipedia|Linux_distribution|distro}} (Ubuntu, Red Hat, ...), version number, and any other relevant details. | These should just work! If you have problems, contact the author with your {{Wikipedia|Linux_distribution|distro}} (Ubuntu, Red Hat, ...), version number, and any other relevant details. If you have sound problems, make sure there is a alleg-sdl2digi.so in the lib32/lib64 folder. Some AGS Engine Versions didn't add that file. | ||
To find games, try out [http://feags.sourceforge.net/ Adventure Game Goddess]. This is an open source project that needs developer input. | To find games, try out [http://feags.sourceforge.net/ Adventure Game Goddess]. This is an open source project that needs developer input. | ||
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=== Editing games in Linux === | === Editing games in Linux === | ||
To run the AGS Editor in Linux you will have to use | To run the AGS Editor in Linux you will have to use a compatibility layer like Wine (see above). But WINE does not work very well, better follow this: https://www.youtube.com/watch?v=gy0EWSkol50 | ||
=== Packaging games for (Ubuntu) Linux === | === Packaging games for (Ubuntu) Linux === | ||
To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the [http://t-vandepoele.be/AGS/ AGS Linux port]. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele. | To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the [http://t-vandepoele.be/AGS/ AGS Linux port]. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele. |