Graphics, Characters, Text & Rooms: Difference between revisions

no edit summary
*>Karlos
(Updated scrolling room size limits)
No edit summary
Line 5: Line 5:
''Is it possible to use 3D characters/backgrounds in AGS?''
''Is it possible to use 3D characters/backgrounds in AGS?''


AGS doesn't support 3D files itself, but you can, however, render all images as BMP files and import them into AGS that way. AGS is an Adventure Game Studio, made to fit the styles of the older Sierra/LEC games like King's Quest I-VII, Quest for Glory I-IV, and Monkey Island I-III; therefore, 3D files aren't supported natively and probably never will be. However, there is a [http://www.bigbluecup.com/yabb/index.php?topic=22615 3D background module and plugin]. There is also an [http://www.bigbluecup.com/yabb/index.php?topic=26130.0 Easy3D module]. For realtime 3D support, try 3D Game Studio. It'll cost you a couple hundred dollars though!
AGS doesn't support 3D files itself, but you can, however, render all images as BMP files and import them into AGS that way. AGS is an Adventure Game Studio, made to fit the styles of the older Sierra/LEC games like King's Quest I-VII, Quest for Glory I-IV, and Monkey Island I-III; therefore, 3D files aren't supported natively and probably never will be. However, there is a [http://www.adventuregamestudio.co.uk/forums/index.php?topic=22615 3D background module and plugin]. There is also an [http://www.adventuregamestudio.co.uk/forums/index.php?topic=26130.0 Easy3D module]. For realtime 3D support, try 3D Game Studio. It'll cost you a couple hundred dollars though!


For 3D characters, you may even try [http://www.bigbluecup.com/yabb/index.php?topic=23400.0 this plugin], but bear in mind that it's still in beta stage, and it current works only for the windows port.
For 3D characters, you may even try [http://www.adventuregamestudio.co.uk/forums/index.php?topic=23400.0 this plugin], but bear in mind that it's still in beta stage, and it current works only for the windows port.


==Dithering and other mishaps in imported images==
==Dithering and other mishaps in imported images==
Line 235: Line 235:
Well, this is a tough one. Although it is currently not an option in AGS, it is being worked on and can be found in the [http://www.bigbluecup.com/tracker.php?action=detail&id=224 AGS bug/feature tracker]. Please check there frequently about this feature's status.
Well, this is a tough one. Although it is currently not an option in AGS, it is being worked on and can be found in the [http://www.bigbluecup.com/tracker.php?action=detail&id=224 AGS bug/feature tracker]. Please check there frequently about this feature's status.


Now, with most things not officially supported by AGS, there is probably a way to do this using some very advanced, troublesome, and frustrating script that even '''*I*''' don't know. Your best bet is to either search the [http://www.bigbluecup.com/yabb/index.php?board=10.0 Technical Archive] or ask somebody in the [http://www.bigbluecup.com/yabb/index.php?board=2.0 Technical Questions forum] about a script that will not allow any walking outside of pure up/down/sideways.
Now, with most things not officially supported by AGS, there is probably a way to do this using some very advanced, troublesome, and frustrating script that even '''*I*''' don't know. Your best bet is to either search the [http://www.adventuregamestudio.co.uk/forums/index.php?board=10.0 Technical Archive] or ask somebody in the [http://www.adventuregamestudio.co.uk/forums/index.php?board=2.0 Technical Questions forum] about a script that will not allow any walking outside of pure up/down/sideways.


==Animating your background images==
==Animating your background images==
Line 322: Line 322:
Alternatively, you could simply test in windowed mode, or place a shortcut to your game's EXE file on your desktop and run that after saving instead of testing within the AGS editor.
Alternatively, you could simply test in windowed mode, or place a shortcut to your game's EXE file on your desktop and run that after saving instead of testing within the AGS editor.


Note:This bug is probably fixed in recent versions of AGS, if the problem persists, you may report it in the [http://www.bigbluecup.com/yabb/index.php?board=2.0 Technical Forum].
Note:This bug is probably fixed in recent versions of AGS, if the problem persists, you may report it in the [http://www.adventuregamestudio.co.uk/forums/index.php?board=2.0 Technical Forum].


==Objects don't align properly in high-res mode==
==Objects don't align properly in high-res mode==
64

edits