Graphics, Characters, Text & Rooms

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Revision as of 00:55, 30 November 2005 by Gilbert (talk | contribs)
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Deleting characters (and other items)

Using 3D characters and backgrounds

Dithering and other mishaps in imported images

Error: "Cannot display message with extended character in SCI font."

Fixing oversized images

What to do if you imported a lot of images in the wrong resolution

Saving as 16-bit images in MS Paint

Importing .CHA files from Photoshop/Paint to AGS

Creating your own characters

Character speech problems; Creating talking views

First-person perspective games (a la Nancy Drew, Myst, etc.)

Strange things when character walks through/over a certain area

Scrolling room image size limits

How to end your game (win/lose/die) or kill off your character

Standard sizes for your main character sprites

Character pops up in weird place or not on walkable area from room to room

Character does not walk on any walkable areas

Size requirements for character sprites

Controlling non-player inventories

Displaying the left bracket ("[") in speech/messages

Having multiple characters in your game

World map feature (with hidden locations) in your game

White lines around character sprites

Disabling diagonal walking altogether (only walk up/down/sideways)

Animating your background images

Having a character continuously animated in the background

Jerky character/sprite animation

Using more than one loop per direction of a walking animation

Working around the room object limit

LucasArts style speech is barely visible over background

Adding an intro/cutscene to your game

Naming your character and using that name throughout the game

Changing the size of imported fonts

Intermittent crashing in full-screen mode

Objects don't align properly in high-res (640x480) mode

Imported sprites show unwanted purple areas

Simulating the letterbox effect, animiating it in and/or out

Getting an AGS palette code from an RGB color value

Imported background images just won't show up in the editor