Plugins: Difference between revisions

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== Introduction ==
Plugins are compiled libraries that add extra functionality to AGS, often which cannot be realised, or at least quickly enough, with scripting. For example, the [[AGS 3D]] plugin runs much faster than the 3D module and thus can do texture mapping instead of just solid colour.  
Plugins are compiled libraries that add extra functionality to AGS, often which cannot be realised, or at least quickly enough, with scripting. For example, the [[AGS 3D]] plugin runs much faster than the 3D module and thus can do texture mapping instead of just solid colour.  


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Many plugins have been released over the course of AGS and some older ones are not compatible with the latest AGS version. Also many have been supplanted by [[Script Modules]] or by new features of the AGS engine itself.
Many plugins have been released over the course of AGS and some older ones are not compatible with the latest AGS version. Also many have been supplanted by [[Script Modules]] or by new features of the AGS engine itself.
== Getting plugins ==


The best place to find AGS plugins is to search the forums, or visit [http://www.freewebs.com/skimbleshanks/plugin.htm Rui's Skimbleshanks AGS resources site]
The best place to find AGS plugins is to search the forums, or visit [http://www.freewebs.com/skimbleshanks/plugin.htm Rui's Skimbleshanks AGS resources site]
== Writing plugins ==
The AGS website has [http://www.bigbluecup.com/acplugin.htm a guide to writing your own plugins]


==See also==
==See also==

Revision as of 11:41, 16 December 2005

Introduction

Plugins are compiled libraries that add extra functionality to AGS, often which cannot be realised, or at least quickly enough, with scripting. For example, the AGS 3D plugin runs much faster than the 3D module and thus can do texture mapping instead of just solid colour.

There are also Editor plugins that add functionality to the editor, rather than the game. However, none of these have ever taken off or worked fully.

Many plugins have been released over the course of AGS and some older ones are not compatible with the latest AGS version. Also many have been supplanted by Script Modules or by new features of the AGS engine itself.

Getting plugins

The best place to find AGS plugins is to search the forums, or visit Rui's Skimbleshanks AGS resources site

Writing plugins

The AGS website has a guide to writing your own plugins


See also