Talk:Walking Dead: Difference between revisions
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== The examples == | == The examples == | ||
Anyone got any examples of walking deads in big AGS games? How about Pleurghburg if you don't pick up the gun at the start? I can't remember if that's a dead end or not now. -- [[User:Esseb]] 11:59, 8 December 2005 (CET) | Anyone got any examples of walking deads in big AGS games? How about Pleurghburg if you don't pick up the gun at the start? I can't remember if that's a dead end or not now. -- [[User:Esseb]] 11:59, 8 December 2005 (CET) | ||
Can't remember in Pleurghburgh, but AFAIK Chrille tried hard to elliminate these situations (I remember in a beta if you forgot to grab the lens you're stuck, which was fixed in the final game), don't know if there're left over glitch though. However, a classic example is probably Permenant Daylight, you know, used some item too early, or something like that. (Personally I think most walking deads in AGS games were design flaws though.) -- [[User:Gilbert|Gilbot]] 13:16, 8 December 2005 (CET) |
Revision as of 12:16, 8 December 2005
The examples
Anyone got any examples of walking deads in big AGS games? How about Pleurghburg if you don't pick up the gun at the start? I can't remember if that's a dead end or not now. -- User:Esseb 11:59, 8 December 2005 (CET)
Can't remember in Pleurghburgh, but AFAIK Chrille tried hard to elliminate these situations (I remember in a beta if you forgot to grab the lens you're stuck, which was fixed in the final game), don't know if there're left over glitch though. However, a classic example is probably Permenant Daylight, you know, used some item too early, or something like that. (Personally I think most walking deads in AGS games were design flaws though.) -- Gilbot 13:16, 8 December 2005 (CET)