Walkcycle: Difference between revisions

From Adventure Game Studio | Wiki
Jump to navigation Jump to search
mNo edit summary
(added my wcgen)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Animation of a character so that they appear to be walking.
Animation of a character so that they appear to be walking.
* [http://www.bigbluecup.com/yabb/index.php?topic=26501.0 SSH's Walkcycle generator]


[[MrColossal]] (Eric) has some good resources for walkcycles:
[[MrColossal]] (Eric) has some good resources for walkcycles:
Line 7: Line 9:
There are some examples on the forums, too:
There are some examples on the forums, too:
* [http://www.bigbluecup.com/yabb/index.php?topic=22707.msg278785#msg278785 Big Brother gives some walkcycles with varying numbers of frames]
* [http://www.bigbluecup.com/yabb/index.php?topic=22707.msg278785#msg278785 Big Brother gives some walkcycles with varying numbers of frames]
* [http://www.bigbluecup.com/yabb/index.php?topic=23953 Neole's walkcycles]


And there are many more scattered around the web.
* [http://maniacco.tripod.com/tutorials.htm Igor's walking/running tutorials]
* [http://www.idleworm.com/how/anm/02w/walk1.shtml Idleworm walkcycle tutorial]
If you find any of these particularly useful, please move them higher up the list!
[[Category:AGS Dictionary]]
{{Stub}}
{{Stub}}
[[Category:AGS Dictionary]]

Latest revision as of 20:23, 10 May 2006

Animation of a character so that they appear to be walking.

MrColossal (Eric) has some good resources for walkcycles:

There are some examples on the forums, too:

And there are many more scattered around the web.

If you find any of these particularly useful, please move them higher up the list!

This article is a stub.
You can help by expanding it.