Walking Dead: Difference between revisions
no edit summary
m (Walking dead moved to Walking Dead) |
No edit summary |
||
Line 5: | Line 5: | ||
Walking deads are very common in text-only adventure games, which tend to be unforgiving towards player mistakes. However, in a text adventure, replaying from the start won't take up much time. In graphical adventure games, especially if they involve extensive cut-scenes, walking deads can be a serious annoyance to the player, and are nowadays generally considered poor game design. | Walking deads are very common in text-only adventure games, which tend to be unforgiving towards player mistakes. However, in a text adventure, replaying from the start won't take up much time. In graphical adventure games, especially if they involve extensive cut-scenes, walking deads can be a serious annoyance to the player, and are nowadays generally considered poor game design. | ||
Most [[Sierra]] games contain several dead ends, | Most [[Sierra]] games contain several dead ends, whereas most [[LucasArts]] games contain none (with the exception of some of their very early adventure games such as [[Maniac Mansion]]). | ||
Examples of dead ends: | Examples of dead ends: |