Walking Dead: Difference between revisions

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Walking deads are very common in text-only adventure games, which tend to be unforgiving towards player mistakes. However, in a text adventure, replaying from the start won't take up much time. In graphical adventure games, especially if they involve extensive cut-scenes, walking deads can be a serious annoyance to the player, and are nowadays generally considered poor game design.
Walking deads are very common in text-only adventure games, which tend to be unforgiving towards player mistakes. However, in a text adventure, replaying from the start won't take up much time. In graphical adventure games, especially if they involve extensive cut-scenes, walking deads can be a serious annoyance to the player, and are nowadays generally considered poor game design.


Most [[Sierra]] games contain several dead ends, but most [[LucasArts]] games contain none (with the exception of some very old games such as [[Maniac Mansion]]).
Most [[Sierra]] games contain several dead ends, whereas most [[LucasArts]] games contain none (with the exception of some of their very early adventure games such as [[Maniac Mansion]]).


Examples of dead ends:
Examples of dead ends:
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