Walking Dead: Difference between revisions

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Walking deads are very common in text-only adventure games, which tend to be unforgiving towards player mistakes. However, in a text adventure, replaying from the start won't take up much time. In graphical adventure games, especially if they involve extensive cut-scenes, walking deads can be a serious annoyance to the player, and are nowadays generally considered poor game design.
Walking deads are very common in text-only adventure games, which tend to be unforgiving towards player mistakes. However, in a text adventure, replaying from the start won't take up much time. In graphical adventure games, especially if they involve extensive cut-scenes, walking deads can be a serious annoyance to the player, and are nowadays generally considered poor game design.


Most [[Sierra]] games contain several dead ends, but most [[LucasArts]] games contain none (with the exception of some very old games such as [[Maniac Mansion]]).
Most [[Sierra]] games contain several dead ends, whereas most [[LucasArts]] games contain none (with the exception of some of their very early adventure games such as [[Maniac Mansion]]).


Examples of dead ends:
Examples of dead ends ('''Warning:''' may contain spoilers) :
* In King's Quest V, you can generally not go back to an earlier area, but frequently require an item from there. Examples include the pie, the hammer, the crystal, and the medallion. Missing any of these will make you unable to complete the game.
* In King's Quest V, you can generally not go back to an earlier area, but frequently require an item from there. Examples include the pie, the hammer, the crystal, and the medallion. Missing any of these will make you unable to complete the game.
* In Codename: Iceman, when you leave the CIA building, you are given the wrong ID card, but you are not informed of this unless you specifically look at it. Later in the game, of course, you need to have the proper one.
* In Codename: Iceman, when you leave the CIA building, you are given the wrong ID card, but you are not informed of this unless you specifically look at it. Later in the game, of course, you need to have the proper one.


[[Category:AGS Dictionary]]
[[Category:AGS Dictionary]]

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