List of Script Modules
(Redirected from List of Modules)
This is the old list of script modules, for more info see Category:Modules
If you are a module writer, please add an article on your game, and put it in the Modules category.
- 8-Direction Movement by Bernie
- Simulate a movement similar to the ones in games like Chrono Trigger or Terranigma.
- Advanced Randoms
- AGS 3D by Steve McCrea (also uses a plugin)
- Create and manage full-3d rooms.
- Akumayo's Particle Engine
- Area Scaling
- ASCII keycode generator by Akumayo
- For use with IsKeyPressed()
- Battleships
- CharacterControl by strazer, based on plugin by Scorpiorus
- Control and move characters, even those in other rooms.
- CharacterFonts
- CharacterRegionSounds by strazer
- Give ALL characters different footstep sounds for different surfaces like wood, concrete or grass.
- Continuous Music by SSH
- Music that carries on when returning to a room.
- Confirmation GUI
- Credits (and typewriting) by SSH based on plugin by AJA
- Scrolling and sliding credits.
- Description by SSH, based on OverHot by Gilbot
- Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot.
- DialogBox by SSH
- Provides a a function to display a blocking GUI with OK/Cancel options and return 1/0.
- Digraphs by SSH, wiki article
- For entering accented characters more easily.
- Easy3D by Wretched
- Create 3D games using the AGS editor. And add 3D parallax areas to normal 2D rooms.
- EncryptedFile by HeirOfNorton
- Save/load files in encrypted format (e.g. for high scores).
- expression-style speech by ~}Shade{~
- Module to customize sierra-style (portrait) speech view, with changing expressions.
- Facing
- Fade
- Fading text GUI by Kinoko and strazer
- Border fades in, then text, then fades out again, all non-blocking.
- FadingThings by Lazarus.
- This Module is for fading Objects, Characters & Gui's with a blocking function.
- FadingThingsNonBlocking by Lazarus & Ashen.
- This Module is for fading Objects, Characters & Gui's without a blocking function.
- FileDialog by SSH
- File selection dialog for BMP and PCX, with preview
- Finite State Machine by HeirOfNorton
- Useful for keeping track of complex game states and for simulating character AI.
- Grid-based Inventory
- Hotspot Combination Lock by Ashen
- A Passcode Lock Module, specifically designed to use hotspots and objects, rather than a GUI.
- Icon based dialogs by HeirOfNorton
- A complete icon-based dialog system to your game, similar to the one used in Discworld.
- Idle
- IniFile by RickJ
- Read INI configuration files.
- InvItemAnimation by strazer
- Animated item icons in GUIs.
- Journal Maker
- Keycodes by strazer
- KeyboardMovement by strazer and Rui Pires
- Move the player character with keyboard keys, choice of two control modes: Pressing or tapping direction keys.
- Keypad combination lock by SSH
- Lake
- Lightning
- LineBreak by monkey_05_06
- Provides functions to simplify inserting line-breaks into text.
- MiniGame call/return by RickJ
- A script module so that the main game can "call" a mini game and so that a mini game can "return" to it's caller.
- MonkeyTemplate by monkey_05_06
- Module/template for emulating GUI system used by The Secret of Monkey Island.
- MouseGestures
- MultiResponse
- MultiTextBox
- NoBlock
- OtherRoom by strazer, based on plugin by Steve McCrea
- This script module simplifies the process of enabling/disabling various things in rooms other than the one the player is currently in.
OverHot by GilbotReplaced by Description module
- Panorama
- PersistentSpeech
- Provides functions to create background speech that will persist on-screen for a set amount of game loops.
- Pixel Perfect Collision Detection by SSH, based on scripts by GarageGothic, Radiant and Steve McCrea
- Find if two sprites are touching, taking transparency into account.
- Properties by monkey_05_06
- Create, edit, and delete custom properties for all kinds of items at run-time.
- Pull-down menus
- Queued Background Speech by SSH, based on scripts by Scorpiorus
- QueuedSpeech by monkey_05_06, based on scripts by Scorpiorus
- Provides functions to create queued background speech.
- Saves list with screens
- Save/load game GUI with screenshots by SSH
- ScrollingDialog by monkey_05_06
- Custom dialog system where you can scroll the topic options.
- Shifting colours by Akumayo
- This module slightly alters the color, shade, and lighting of the specified character, object, or region over and over, giving a "flowing color/light" effect.
- Shoot-em up by Rocco
- Space Invaders-type mini game.
- SimpleSnow by SSH
- SimpleRain by SSH
- SlideRoom by monkey_05_06 and strazer
- Transition between two rooms by sliding the backgrounds smoothly.
- Slow movement by SSH
- Allows characters to move more slowly (obsoleted by AGS v2.72 Beta 3).
- SpinLock by Snake Blisken
- Sprite-based fonts by SSH
- StarWars-style perspective scroller by SSH
- Scrolling text in the Star Wars opening-style.
- StrAdditions by monkey_05_06
- Extra string-manipulating functions.
- SumPasscode by Ashen
- Ultimate Randoms by Akumayo
- Several functions for random dice roll, weighted dice, etc.
- Weather effects by Akumayo
- General purpose weather (snow/rain/any sprite) module.
- VectorClass by monkey_05_06, based on scripts by HeirOfNorton
- Provides vector (dynamically sized array) classes for integers, Strings, and floats.
IntVector by monkey_05_06based on scripts by HeirOfNorton, now part of VectorClass moduleStringVector by monkey_05_06, based on scripts by HeirOfNorton, now part of the VectorClass moduleFloatVector by monkey_05_06based on scripts by HeirOfNorton, now part of VectorClass module
- Zoom by SSH
- Zoom in and out on a sprite.
See also
External links
- AGS Forum Technical Archive - Check for modules that have not yet been added here.