Fonts: Difference between revisions

23 bytes added ,  14 November 2013
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You must make the difference between :  
You must make the difference between :  
:* The '''scripting window''' of the '''AGS Editor'''
:* The '''scripting window''' (and the dialog editor) of the '''AGS Editor'''
:* The '''"Fonts" resources folder''' of the '''AGS Editor'''
:* The '''"Fonts" resources folder''' of the '''AGS Editor'''
:* The '''AGS engine''' when it uses WFN or SCI fonts
:* The '''AGS engine''' when it uses WFN or SCI fonts
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* '''The AGS engine (when it uses TTF fonts)''' can display 256 characters. Let's say you typed "é" in the script editor. That's character number 233. In-game, the engine will simply render it with the font character number 233 from your TTF font. If your TTF font has a drawing for that character, and if the drawing is correct, it will display an "é" in-game.
* '''The AGS engine (when it uses TTF fonts)''' can display 256 characters. Let's say you typed "é" in the script editor. That's character number 233. In-game, the engine will simply render it with the font character number 233 from your TTF font. If your TTF font has a drawing for that character, and if the drawing is correct, it will display an "é" in-game.


== AND FINALLY, CHOOSE YOUR DESTINY (how to have 256 characters in your game) ==
== AND FINALLY, CHOOSE YOUR DESTINY (how to have 256 characters in your game) ==
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