Fonts: Difference between revisions
→How does it apply to AGS?
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You must make the difference between : | You must make the difference between : | ||
:* The '''scripting window''' of the '''AGS Editor''' | :* The '''scripting window''' (and the dialog editor) of the '''AGS Editor''' | ||
:* The '''"Fonts" resources folder''' of the '''AGS Editor''' | :* The '''"Fonts" resources folder''' of the '''AGS Editor''' | ||
:* The '''AGS engine''' when it uses WFN or SCI fonts | :* The '''AGS engine''' when it uses WFN or SCI fonts | ||
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* '''The AGS engine (when it uses TTF fonts)''' can display 256 characters. Let's say you typed "é" in the script editor. That's character number 233. In-game, the engine will simply render it with the font character number 233 from your TTF font. If your TTF font has a drawing for that character, and if the drawing is correct, it will display an "é" in-game. | * '''The AGS engine (when it uses TTF fonts)''' can display 256 characters. Let's say you typed "é" in the script editor. That's character number 233. In-game, the engine will simply render it with the font character number 233 from your TTF font. If your TTF font has a drawing for that character, and if the drawing is correct, it will display an "é" in-game. | ||
== AND FINALLY, CHOOSE YOUR DESTINY (how to have 256 characters in your game) == | == AND FINALLY, CHOOSE YOUR DESTINY (how to have 256 characters in your game) == |