Walkable Areas and Path-finding: Difference between revisions
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Walkable Areas and Path-finding (view source)
Revision as of 18:21, 9 December 2013
, 9 December 2013→The Easiest and Optimal Solution
TheBitPriest (talk | contribs) |
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[[Image:Pathfinding-paint-program-ex.jpg|center|Editing a walkable area bitmap using a grid with image editing software.]] | [[Image:Pathfinding-paint-program-ex.jpg|center|Editing a walkable area bitmap using a grid with image editing software.]] | ||
Here is the repaired mask being successfully navigated by Captain Disaster. The bright green path on the dark green field is a part of the debugging code that was used to investigate the engine's path-finding strategy. The colors are explained in | Here is the repaired mask being successfully navigated by Captain Disaster. The bright green path on the dark green field is a part of the debugging code that was used to investigate the engine's path-finding strategy. The colors are explained later in this document. | ||
[[Image:Pathfinding-fixed-path-found.png|center|The player-character can successfully navigate this repaired walkable area mask.]] | [[Image:Pathfinding-fixed-path-found.png|center|The player-character can successfully navigate this repaired walkable area mask.]] |