Fonts: Difference between revisions

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25 bytes added ,  10 January 2014
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::** As explained above, some fake pixel-art fonts will look dirty once converted from TTF to real pixels. '''EDIT:''' this issue '''no longer exists''' of you use Rulaman's TtfWfnSci tool
::** As explained above, some fake pixel-art fonts will look dirty once converted from TTF to real pixels. '''EDIT:''' this issue '''no longer exists''' of you use Rulaman's TtfWfnSci tool


=== C. The mad scientist's strategy: use a non-standard branch of AGS ===
=== C. The mad scientist's strategy ===
 
This solution makes you use a non-standard branch of AGS.


# Use [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44502.0 "AGS Draconian"], the experimental AGS that enables 256-characters SCI or WFN fonts. That should also work with future version of AGS: possibly 4.3 or higher.
# Use [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44502.0 "AGS Draconian"], the experimental AGS that enables 256-characters SCI or WFN fonts. That should also work with future version of AGS: possibly 4.3 or higher.
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