Fonts: Difference between revisions
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=== Bitmap fonts === | === Bitmap fonts (WFN or SCI) === | ||
* On [http://www.adventuregamestudio.co.uk/site/ags/sci_fonts/ this page] you'll find several pretty SCI fonts that might suit your game's style. Remember that SCI fonts can only display 128 characters. It would be better to turn those fonts into 256-characters fonts with accented accents (see "how can I make fonts?"). | * On [http://www.adventuregamestudio.co.uk/site/ags/sci_fonts/ this page] you'll find several pretty SCI fonts that might suit your game's style. Remember that SCI fonts can only display 128 characters. It would be better to turn those fonts into 256-characters fonts with accented accents (see "how can I make fonts?"). | ||
* If you search the AGS forums properly, you will find resources of WFN fonts collections. for example [http://www.adventuregamestudio.co.uk/forums/index.php?topic=53390.msg636535285#msg636535285 here]. Great fonts! '''there is a catch to import WFN fonts into AGS'''. See the "How to import fonts into AGS?" section of this document. | * If you search the AGS forums properly, you will find resources of WFN fonts collections. for example [http://www.adventuregamestudio.co.uk/forums/index.php?topic=53390.msg636535285#msg636535285 here]. Great fonts! '''there is a catch to import WFN fonts into AGS'''. See the "How to import fonts into AGS?" section of this document. | ||
=== TTF fonts === | === TTF fonts === |