Adventure Game Studio: Difference between revisions

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After a long period of slow activity, the first complete game, [[Lassi Quest]], was born, but it's not until later, after [[Larry Vales]] and [[Rob Blanc]] had been released, that the engine became popular.
After a long period of slow activity, the first complete game, [[Lassi Quest]], was born, but it's not until later, after [[Larry Vales]] and [[Rob Blanc]] had been released, that the engine became popular.


As time passes, there is now an active community containing members of thousands, which continues to grow, and produce more and more games, which range from short and sweet games like the early games, to large full scale games like [[Pleurghburg: Dark Ages]].
As time passes, there is now an active community containing members of thousands, which continues to grow, and produce more and more games, which range from short and sweet games like the early games, to large full scale games.


The Engine continues to be added to and improved upon, with several new releases published over the course of a year.
The Engine continues to be added to and improved upon, with several new releases published over the course of a year.
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== Capabilities ==
== Capabilities ==


The editor and runtime engine are currently designed for Windows operating systems, though Mac OS, DOS and [[GNU/Linux]] ports of the engine are also available. As of AGS v2.70, there's no DOS engine anymore.
The editor and runtime engine are currently designed for Windows operating systems, though Mac OS, DOS and [[GNU/Linux]] ports of the engine are also available.


It is not yet possible to create games on other operating systems without an emulator or API wrapper like [http://www.winehq.org/ Wine] (read more on the [[GNU/Linux]] page).
It is not yet possible to create games on other operating systems without an emulator or API wrapper like [http://www.winehq.org/ Wine] (read more on the [[GNU/Linux]] page) or [https://portingkit.com Porting Kit] (for macOS).


At the time of writing, AGS can create games from 256 colour games with a resolution of 320x200 (games with more "classic" looks) to true colour games with a resolution of up to 800x600 (games with "more modern" looks), though the higher the resolution, the more demanding a game is, which means you may need a faster computer.
At the time of writing, AGS can create games from 256 colour games with a resolution of 320x200 (games with more "classic" looks) to true colour games in Full HD resolution, though the higher the resolution, the more demanding a game is, which means you may need a faster computer.
 
Now also: 16-bit and 32-bit colour with alpha channel. Resolutions: 320x200, 320x240,  640x400, 640x480, and 800x600.


Some other key features that [[AGS]] has that many other engines don't currently support is the ability to run other games within [[AGS]] and to use Modules, Templates and Plugins. AGS can also allow for your games to be translated into other languages.
Some other key features that [[AGS]] has that many other engines don't currently support is the ability to run other games within [[AGS]] and to use Modules, Templates and Plugins. AGS can also allow for your games to be translated into other languages.
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===Full Length Games===
===Full Length Games===


The "cream of the crop" of AGS games, these games are usually of very high quality and take several hours to complete. These are the rarest type of adventure game created with AGS, as they often take years for the game creator to finish. One of the more popular ways to create a full length game is to take an old adventure and to update it, either by simply creating a point and click interface or completely overhauling the graphics. AGD Interactive and LucasFan Games are two of the leading creators of these updated classics.
These games are usually of very high quality and take several hours to complete. These are the rarest type of adventure game created with AGS, as they often take years for the game creator to finish. AGS is a powerful tool that is used by hobbyists, professional game designers and everyone in between.


Examples include:
Some examples include:
*[http://www.agdinteractive.com/ Kings Quest VGA]: A one-to-one remake of Sierra On-Line's first graphical adventure game, King's Quest. The only changes made were updating the graphics into VGA. The team who was responsible for this project was originally called "Tierra," a play on "Sierra," but has since changed their name to Anonymous Game Developers Interactive," or AGD Interactive for short.
*[http://www.agdinteractive.com/ Kings Quest VGA]: A one-to-one remake of Sierra On-Line's first graphical adventure game, King's Quest. The only changes made were updating the graphics into VGA. The team who was responsible for this project was originally called "Tierra," a play on "Sierra," but has since changed their name to Anonymous Game Developers Interactive," or AGD Interactive for short.
*[http://homeoftheunderdogs.net/game.php?id=4485 The Adventures of Fatman]: A satire of the crime-fighting superhero Batman, "Fatman" garnered quite a bit of attention for being the first ever AGS game to be released commercially. The game was originally sold on CD, and came with a voice pack and a unique "director's commentary." The game has since been declared abandonware by its creator, and is only available from the site [http://homeoftheunderdogs.net/ Home of the Underdogs]. The voice pack is not included in the download, although there is also a link to the full ISO.
*[http://homeoftheunderdogs.net/game.php?id=4485 The Adventures of Fatman]: A satire of the crime-fighting superhero Batman, "Fatman" garnered quite a bit of attention for being the first ever AGS game to be released commercially. The game was originally sold on CD, and came with a voice pack and a unique "director's commentary." The game has since been declared abandonware by its creator, and is available from [https://archive.org/details/Fatman_201612 the Internet Archive]. This link takes you to the ISO file (which includes the speech pack).
*[http://people.freenet.de/lucasfangames/maniac/games_eng.htm Maniac Mansion Deluxe] This has done for LucasArts' Maniac Mansion what AGD Interactive did for King's Quest. The game is a one-to-one remake of the first ever point and click adventure game, but with completely updated graphics. However, there are several modern easter eggs scattered throughout the game.
*[http://people.freenet.de/lucasfangames/maniac/games_eng.htm Maniac Mansion Deluxe] This has done for LucasArts' Maniac Mansion what AGD Interactive did for King's Quest. The game is a one-to-one remake of the first ever point and click adventure game, but with completely updated graphics. However, there are several modern easter eggs scattered throughout the game.
* [http://www.monochrom.at/suz-game Soviet Unterzoegersdorf/Sector 1]: A game by Austrian art/philosophy group monochrome. The fake history of the "last existing appanage republic of the USSR", Soviet Unterzoegersdorf. Created to discuss topics such as the theoretical problems of historiography, the concept of the "socialist utopia" and the political struggles of postwar Europe. To monochrom it was clear that the adventure game, an almost extinct form of computer game, would provide the perfect media platform to communicate the idea of "Soviet Unterzoegersdorf". Edge (games magazine) chose the game as their 'internet game of the month' of November 2005.
* [http://www.monochrom.at/suz-game Soviet Unterzoegersdorf/Sector 1]: A game by Austrian art/philosophy group monochrome. The fake history of the "last existing appanage republic of the USSR", Soviet Unterzoegersdorf. Created to discuss topics such as the theoretical problems of historiography, the concept of the "socialist utopia" and the political struggles of postwar Europe. To monochrom it was clear that the adventure game, an almost extinct form of computer game, would provide the perfect media platform to communicate the idea of "Soviet Unterzoegersdorf". Edge (games magazine) chose the game as their 'internet game of the month' of November 2005.
*[http://www.wadjeteyegames.com/games/blackwell-legacy/ The Blackwell Legacy Series] by Wadjet Eye Games. Perhaps the first game series to go commercially "big" using AGS. The series focuses on Rosa Blackwell, an unwilling medium, and her spirit guide Joey as they help the (recently) deceased pass over into the next realm.
*[http://www.wadjeteyegames.com/games/technobabylon/ Technobabylon] by Technocrat Games. Discover what ties a group of strangers together in this dystopian future where an all-seeing AI ensures the safety of its people.
*[https://www.application-systems.co.uk/lamplightcity/index.html Lamplight City] by Grundislav Games. Take on the role of Miles Fordham and investigate a string of events around the fictional Lamplight City.


===MAGS Games===
===MAGS Games===
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There have been a few examples of series of games with a lot of games.
There have been a few examples of series of games with a lot of games.


The most notable example would be Reality on the Norm which is a series of games which anyone can make one of, with the same characters and settings.
* The most notable example would be Reality on the Norm which is a series of games which anyone can make one of, with the same characters and settings.
 
Another - even if it has only existed a few months by now - series of AGS games (though it's not limited to AGS there aren't any games from other engines yet) is the Maniac Mansion Mania series. The games take place in the Maniac Mansion universe and show the everyday life of the well-known characters.
 
One of the more well-received game series is the [[Ben_Jordan| Ben Jordan: Paranormal Investigator]] series.


The award winning 5 Days a Stranger spawned a sequel: [http://www.fullyramblomatic.com/7days/ | 7 Days a Skeptic]
* Another series of AGS games is the Maniac Mansion Mania series. The games take place in the Maniac Mansion universe and show the everyday life of the well-known characters.
* One of the more well-received game series is the [[Ben_Jordan| Ben Jordan: Paranormal Investigator]] series.
* The award winning 5 Days a Stranger spawned a sequel: [http://www.fullyramblomatic.com/7days/ | 7 Days a Skeptic]


===Non-Adventure Games===
===Non-Adventure Games===
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*January 2006: AGS 2.71 - ''Dynamic strings added''
*January 2006: AGS 2.71 - ''Dynamic strings added''
*August 2006: AGS 2.72 - ''Graphics filters (2x, 3x, Hq2x, Hq3x) added''
*August 2006: AGS 2.72 - ''Graphics filters (2x, 3x, Hq2x, Hq3x) added''
*...
*June 2021: AGS 3.5.1 - Please consult this forum thread for [https://www.adventuregamestudio.co.uk/forums/index.php?topic=59192.0 an overview] of all updates.


==External links==
==External links==
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