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| The bit manips module includes bit manipulation functions (getting bits, changing bits, and copying sequences of bits) for char, short, and int.||Bit Manips||0.4||||x||yes||[https://www.adventuregamestudio.co.uk/forums/index.php?topic=39723.0 Topic]||[http://duals.agser.me/Modules/bit_manips_v0.4.rar Download]||Requires AGS 3.0 or later.||ZH | | The bit manips module includes bit manipulation functions (getting bits, changing bits, and copying sequences of bits) for char, short, and int.||Bit Manips||0.4||||x||yes||[https://www.adventuregamestudio.co.uk/forums/index.php?topic=39723.0 Topic]||[http://duals.agser.me/Modules/bit_manips_v0.4.rar Download]||Requires AGS 3.0 or later.||ZH | ||
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| Implements a function that lets you cancel out of a walk command.||CancellableWalk||1. | | Implements a function that lets you cancel out of a walk command.||CancellableWalk||1.2||||x||no||[https://www.adventuregamestudio.co.uk/forums/modules-plugins-tools/module-cancellablewalk-1-0/ Topic]||[https://twentyquidamusements.thecomicstrip.org/files/ags/cancellablewalk.zip Download]||||DanVzare | ||
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| In AGS 3.0 if you use player.ChangeRoom with the optional x and y arguments, then it is broken, because the player moves to the new positions BEFORE the current room fades out and the game changes room.||ChangeRoom Fixed||1.0||||x||no||[https://www.adventuregamestudio.co.uk/forums/index.php?topic=24027.0 Topic]||[http://ssh.me.uk/modules/ChangeRoomFixed.zip Download]||Only useful for AGS 3.0.0.||SSH | | In AGS 3.0 if you use player.ChangeRoom with the optional x and y arguments, then it is broken, because the player moves to the new positions BEFORE the current room fades out and the game changes room.||ChangeRoom Fixed||1.0||||x||no||[https://www.adventuregamestudio.co.uk/forums/index.php?topic=24027.0 Topic]||[http://ssh.me.uk/modules/ChangeRoomFixed.zip Download]||Only useful for AGS 3.0.0.||SSH |