Chris Jones's History of AGS: Difference between revisions

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This is the original history of [[Adventure Game Studio]] as written by [[Chris Jones]] in the first AGS Website<ref>[https://web.archive.org/web/20010207164931fw_/http://saturn.spaceports.com/~dosuser/achist.htm The History of AGS - Adventure Game Studio] from the Internet Archive.</ref>:
This is the original history of [[Adventure Game Studio]] as written by [[Chris Jones]] in the first [https://web.archive.org/web/20010207164931fw_/http://saturn.spaceports.com/~dosuser/ AGS Website]:


''I first started developing the [[Adventure Creator]] in [https://en.wikipedia.org/wiki/1995_in_video_games 1995] when, after completing [https://en.wikipedia.org/wiki/Space_Quest_IV Space Quest 4], I realized that such a simple idea (of a character moving over pre-rendered backgrounds) could be so effective. I wrote it in [https://en.wikipedia.org/wiki/Turbo_C%2B%2B Borland Turbo C++] 3.0, and it supported the standard [https://en.wikipedia.org/wiki/Video_Graphics_Array VGA] 320x200x256 graphics mode. I made a simple game with 6 rooms using it, and that's how it stayed. It never even left my hard disk. (This game later became the AC 1.00 demo game).''
''I first started developing the [[Adventure Creator]] in [https://en.wikipedia.org/wiki/1995_in_video_games 1995] when, after completing [https://en.wikipedia.org/wiki/Space_Quest_IV Space Quest 4], I realized that such a simple idea (of a character moving over pre-rendered backgrounds) could be so effective. I wrote it in [https://en.wikipedia.org/wiki/Turbo_C%2B%2B Borland Turbo C++] 3.0, and it supported the standard [https://en.wikipedia.org/wiki/Video_Graphics_Array VGA] 320x200x256 graphics mode. I made a simple game with 6 rooms using it, and that's how it stayed. It never even left my hard disk. (This game later became the AC 1.00 demo game).''
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''What will the future hold? Well, a Windows IDE is frequently requested feature, but that will take a lot of time to write. Until then, I'll just keep adding features that people want. I'd love to have your feedback on the [[Ezboard|message board]].''
''What will the future hold? Well, a Windows IDE is frequently requested feature, but that will take a lot of time to write. Until then, I'll just keep adding features that people want. I'd love to have your feedback on the [[Ezboard|message board]].''


''Chris Jones''
''Chris Jones'' <ref>[https://web.archive.org/web/20010207164931fw_/http://saturn.spaceports.com/~dosuser/achist.htm The History of AGS] from the old AGS Website (Internet Archive)</ref>
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[[Category:AGS History]]
[[Category:AGS History]]
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