Adventure Game Studio: Difference between revisions
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[[Image:Characters_Editor.gif|right|thumb|320px|The AGS Editor]] | |||
'''Adventure Game Studio''' is a freeware tool that can be used to create both free and commercial graphical adventure games. It is aimed at intermediate-level game designers, and combines an Integrated Development Environment (IDE) for setting up most aspects of the game with a scripting language in order to process the game logic. | '''Adventure Game Studio''' is a freeware tool that can be used to create both free and commercial graphical adventure games. It is aimed at intermediate-level game designers, and combines an Integrated Development Environment (IDE) for setting up most aspects of the game with a scripting language in order to process the game logic. | ||
==History== | ==History== | ||
'''Adventure Game Studio''' was created by English programmer Chris Jones. AGS was originally written and released in 1997 as an MS-DOS program entitled "Adventure Creator". Jones rewrote the program during the summer of 1999, and released the new version in September of that year under the name "Adventure Game Studio." | '''Adventure Game Studio''' was created by English programmer [[Chris Jones]]. AGS was originally written and released in 1997 as an MS-DOS program entitled "[[Adventure Creator]]". Jones rewrote the program during the summer of 1999, and released the new version in September of that year under the name "Adventure Game Studio." | ||
Jones was inspired by the apparent simplicity of Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV: Roger Wilco and the Time Rippers. The first version of Adventure Creator allowed users to create only low-res, keyboard controlled games. | Jones was inspired by the apparent simplicity of Sierra On-Line's adventure game interface, specifically as showcased in Space Quest IV: Roger Wilco and the Time Rippers. The first version of Adventure Creator allowed users to create only low-res, keyboard controlled games. |