GUI, Inventory & Menu: Difference between revisions

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m
script o-names, not script-o-names
*>SSH
m (script o-names, not script-o-names)
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This will detect whether the player's current inventory item selected is iItem.  
This will detect whether the player's current inventory item selected is iItem.  
Rather than using the item numbers, AGS now uses '''Script-O-Names''': usually ''i'' followed by the item name (so, if the item is called ''Key'' the Script-o-Name will be ''iKey''), which are  shown on the 'Inventory Items' window of the editor).
Rather than using the item numbers, AGS now uses '''script O-Names''': usually ''i'' followed by the item name for inventory items(so, if the item is called ''Key'' the script O-Name will be ''iKey''), which are  shown on the 'Inventory Items' window of the editor).


==Customizing graphics of AGS default GUIs; Creating your own GUIs==
==Customizing graphics of AGS default GUIs; Creating your own GUIs==
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