Anonymous user
AGS Pointers for Dummies: Difference between revisions
Jump to navigation
Jump to search
no edit summary
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
'''''Note that not all of the managed types are meant to have pointers to them. Room, Game, Parser, and Maths do not need pointers (you can't even assign them a value).''''' | '''''Note that not all of the managed types are meant to have pointers to them. Room, Game, Parser, and Maths do not need pointers (you can't even assign them a value).''''' | ||
===Defining a pointer=== | |||
However, you can work with these managed types through pointers. You define a pointer by typing the variable type, then a space, an asterik (*), and finally the name of the pointer. So, to create a pointer named GUIPointer to point to the GUI object named gMygui, you could type: | However, you can work with these managed types through pointers. You define a pointer by typing the variable type, then a space, an asterik (*), and finally the name of the pointer. So, to create a pointer named GUIPointer to point to the GUI object named gMygui, you could type: | ||