Anonymous user
List of Script Modules: Difference between revisions
m
uses Thread template for forum links
*>SSH m (added Idle module placeholder) |
*>SSH m (uses Thread template for forum links) |
||
Line 1: | Line 1: | ||
* | * {{Thread|21766 8-Direction Movement}} by Bernie | ||
** Simulate a movement similar to the ones in games like Chrono Trigger or Terranigma. | ** Simulate a movement similar to the ones in games like Chrono Trigger or Terranigma. | ||
* Advanced Randoms | * Advanced Randoms | ||
* | * {{Thread|22615 AGS 3D}} by Steve McCrea (also uses a plugin) | ||
** Create and manage full-3d rooms. | ** Create and manage full-3d rooms. | ||
* Akumayo's Particle Engine | * Akumayo's Particle Engine | ||
* Area Scaling | * Area Scaling | ||
* | * {{Thread|24277 ASCII keycode generator}} by Akumayo | ||
** For use with IsKeyPressed() | ** For use with IsKeyPressed() | ||
* Battleships | * Battleships | ||
* | * {{Thread|24489.0 CharacterControl}} by strazer, based on plugin by Scorpiorus | ||
** Control and move characters, even those in other rooms. | ** Control and move characters, even those in other rooms. | ||
* CharacterFonts | * CharacterFonts | ||
* | * {{Thread|21795 CharacterRegionSounds}} by strazer | ||
** Give ALL characters different footstep sounds for different surfaces like wood, concrete or grass. | ** Give ALL characters different footstep sounds for different surfaces like wood, concrete or grass. | ||
* | * {{Thread|26262 Continuous Music}} by [[SSH]] | ||
** Music that carries on when returning to a room. | ** Music that carries on when returning to a room. | ||
* Confirmation GUI | * Confirmation GUI | ||
* | * {{Thread|27470.0 Credits (and typewriting)}} by [[SSH]] based on plugin by AJA | ||
** Scrolling and sliding credits. | ** Scrolling and sliding credits. | ||
* | * {{Thread|26306 Description}} by [[SSH]], based on OverHot by Gilbot | ||
** Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot. | ** Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot. | ||
* [http://ssh.me.uk/parsemodzip.php?modfile=DialogBox.zip DialogBox] by [[SSH]] | * [http://ssh.me.uk/parsemodzip.php?modfile=DialogBox.zip DialogBox] by [[SSH]] | ||
** Provides a a function to display a blocking GUI with OK/Cancel options and return 1/0. | ** Provides a a function to display a blocking GUI with OK/Cancel options and return 1/0. | ||
* | * {{Thread|23779 Digraphs}} by [[SSH]], [[Digraphs Module|wiki article]] | ||
** For entering accented characters more easily. | ** For entering accented characters more easily. | ||
* | * {{Thread|26130 Easy3D}} by Wretched | ||
** Create 3D games using the AGS editor. And add 3D parallax areas to normal 2D rooms. | ** Create 3D games using the AGS editor. And add 3D parallax areas to normal 2D rooms. | ||
* | * {{Thread|23109 EncryptedFile}} by HeirOfNorton | ||
** Save/load files in encrypted format (e.g. for high scores). | ** Save/load files in encrypted format (e.g. for high scores). | ||
* | * {{Thread|23339 expression-style speech}} by ~}Shade{~ | ||
** Module to customize sierra-style (portrait) speech view, with changing expressions. | ** Module to customize sierra-style (portrait) speech view, with changing expressions. | ||
* Facing | * Facing | ||
* Fade | * Fade | ||
* | * {{Thread|22659 Fading text GUI}} by Kinoko and strazer | ||
** Border fades in, then text, then fades out again, all non-blocking. | ** Border fades in, then text, then fades out again, all non-blocking. | ||
* [http://ssh.me.uk/parsemodzip.php?modfile=FileDialog.zip FileDialog] by [[SSH]] | * [http://ssh.me.uk/parsemodzip.php?modfile=FileDialog.zip FileDialog] by [[SSH]] | ||
** File selection dialog for BMP and PCX, with preview | ** File selection dialog for BMP and PCX, with preview | ||
* | * {{Thread|21282 Finite State Machine}} by HeirOfNorton | ||
** Useful for keeping track of complex game states and for simulating character AI. | ** Useful for keeping track of complex game states and for simulating character AI. | ||
* Grid-based Inventory | * Grid-based Inventory | ||
* | * {{Thread|23795|Hotspot Combination Lock}} by Ashen | ||
** A Passcode Lock Module, specifically designed to use hotspots and objects, rather than a GUI. | ** A Passcode Lock Module, specifically designed to use hotspots and objects, rather than a GUI. | ||
* | * {{Thread|25866 Icon based dialogs}} by HeirOfNorton | ||
** A complete icon-based dialog system to your game, similar to the one used in Discworld. | ** A complete icon-based dialog system to your game, similar to the one used in Discworld. | ||
* Idle | * Idle | ||
* | * {{Thread|22599 IniFile}} by RickJ | ||
** Read INI configuration files. | ** Read INI configuration files. | ||
* | * {{Thread|26117 InvItemAnimation}} by strazer | ||
** Animated item icons in GUIs. | ** Animated item icons in GUIs. | ||
* Journal Maker | * Journal Maker | ||
* | * {{Thread|24277.msg301652#msg301652 Keycodes}} by strazer | ||
* | * {{Thread|22724 KeyboardMovement}} by strazer and Rui Pires | ||
** Move the player character with keyboard keys, choice of two control modes: Pressing or tapping direction keys. | ** Move the player character with keyboard keys, choice of two control modes: Pressing or tapping direction keys. | ||
* | * {{Thread|23566 Keypad combination lock}} by [[SSH]] | ||
* Lake | * Lake | ||
* Lightning | * Lightning | ||
* | * {{Thread|27098.0 LineBreak}} by monkey_05_06 | ||
* | * {{Thread|24879 MiniGame call/return}} by RickJ | ||
** A script module so that the main game can "call" a mini game and so that a mini game can "return" to it's caller. | ** A script module so that the main game can "call" a mini game and so that a mini game can "return" to it's caller. | ||
* MonkeyTemplate | * MonkeyTemplate | ||
Line 78: | Line 78: | ||
* NoBlock | * NoBlock | ||
* | * {{Thread|20650 OtherRoom}} by strazer, based on plugin by Steve McCrea | ||
** This script module simplifies the process of enabling/disabling various things in rooms other than the one the player is currently in. | ** This script module simplifies the process of enabling/disabling various things in rooms other than the one the player is currently in. | ||
* <strike> | * <strike>{{Thread|23328 OverHot}} by Gilbot</strike> Replaced by Description module | ||
* Panorama | * Panorama | ||
* Persistent Speech | * Persistent Speech | ||
* | * {{Thread|26307 Pixel Perfect Collision Detection}} by [[SSH]], based on scripts by GarageGothic, Radiant and Steve McCrea | ||
** Find if two sprites are touching, taking transparency into account. | ** Find if two sprites are touching, taking transparency into account. | ||
* | * {{Thread|27385 Properties}} by monkey_05_06 | ||
** Create/edit/delete custom properties for all kinds of items, at run-time. | ** Create/edit/delete custom properties for all kinds of items, at run-time. | ||
* Pull-down menus | * Pull-down menus | ||
* | * {{Thread|25344 Queued Background Speech}} by [[SSH]], based on scripts by Scorpiorus | ||
* | * {{Thread|23806 QueuedSpeech}} by monkey_05_06, based on scripts by Scorpiorus | ||
* [http://ssh.me.uk/parsemodzip.php?modfile=RawGetRGB.zip RawGetRGB | * [http://ssh.me.uk/parsemodzip.php?modfile=RawGetRGB.zip RawGetRGB}} by [[SSH]]: Get RGB values of a pixel | ||
* [http://ssh.me.uk/parsemodzip.php?modfile=ReadBMP.zip ReadBMP | * [http://ssh.me.uk/parsemodzip.php?modfile=ReadBMP.zip ReadBMP}} by [[SSH]]: Read BMP files in and do flood-fill | ||
* Saves list with screens | * Saves list with screens | ||
* | * {{Thread|23320 Save/load game GUI with screenshots}} by [[SSH]] | ||
* | * {{Thread|27930 ScrollingDialog}} by monkey_05_06 | ||
** Custom dialog system where you can scroll the topic options. | ** Custom dialog system where you can scroll the topic options. | ||
* | * {{Thread|24240 Shifting colours}} by Akumayo | ||
** This module slightly alters the color, shade, and lighting of the specified character, object, or region over and over, giving a "flowing color/light" effect. | ** This module slightly alters the color, shade, and lighting of the specified character, object, or region over and over, giving a "flowing color/light" effect. | ||
* | * {{Thread|25349 Shoot-em up}} by Rocco | ||
** Space Invaders-type mini game. | ** Space Invaders-type mini game. | ||
* | * {{Thread|24075 SimpleSnow}} by [[SSH]] | ||
* | * {{Thread|24738 SimpleRain}} by [[SSH]] | ||
* | * {{Thread|21310 SlideRoom}} by strazer | ||
** Transition between two rooms by sliding the backgrounds smoothly. | ** Transition between two rooms by sliding the backgrounds smoothly. | ||
* | * {{Thread|22716 Slow movement}} by [[SSH]] | ||
** Allows characters to move more slowly (obsoleted by AGS v2.72 Beta 3). | ** Allows characters to move more slowly (obsoleted by AGS v2.72 Beta 3). | ||
* | * {{Thread|23755 SpinLock}} by Snake Blisken | ||
* | * {{Thread|23881 Sprite-based fonts}} by [[SSH]] | ||
* | * {{Thread|23563 StarWars-style perspective scroller}} by [[SSH]] | ||
** Scrolling text in the Star Wars opening-style. | ** Scrolling text in the Star Wars opening-style. | ||
* | * {{Thread|20950 StrAdditions}} by monkey_05_06 | ||
** Extra string-manipulating functions. | ** Extra string-manipulating functions. | ||
* | * {{Thread|23793 SumPasscode}} by Ashen | ||
* | * {{Thread|23175 Ultimate Randoms}} by Akumayo | ||
** Several functions for random dice roll, weighted dice, etc. | ** Several functions for random dice roll, weighted dice, etc. | ||
* | * {{Thread|25077 Weather effects}} by Akumayo | ||
** General purpose weather (snow/rain/any sprite) module. | ** General purpose weather (snow/rain/any sprite) module. | ||
* | * {{Thread|27439 VectorClass}} by monkey_05_06, based on scripts by HeirOfNorton | ||
** <strike> | ** <strike>{{Thread|27439 IntVector}} by monkey_05_06</strike> based on scripts by HeirOfNorton, now part of VectorClass module | ||
** <strike> | ** <strike>{{Thread|27439 StringVector}} by monkey_05_06</strike>, based on scripts by HeirOfNorton, now part of the VectorClass module | ||
** <strike> | ** <strike>{{Thread|27439 FloatVector}} by monkey_05_06</strike> based on scripts by HeirOfNorton, now part of VectorClass module | ||
* | * {{Thread|23664 Zoom}} by [[SSH]] | ||
** Zoom in and out on a sprite. | ** Zoom in and out on a sprite. | ||