Anonymous user
PersistentSpeech: Difference between revisions
no edit summary
*>Monkey 05 06 m (Persistent Speech moved to PersistentSpeech) |
*>Monkey 05 06 No edit summary |
||
Line 1: | Line 1: | ||
{{Thread|27241| | {{Thread|27241|PersistentSpeech module}} by [[monkey_05_06]]. The PersistentSpeech module allows character speech to persist on-screen for a set amount of time. The default settings work like Character.SayBackground (no | ||
speech animation), but there are settings to apply speech animation, change text | speech animation), but there are settings to apply speech animation, change text | ||
color, and change speech font (without altering the Character's settings). | color, and change speech font (without altering the Character's settings). | ||
{{Module|Dialog}} | {{Module|Dialog}} |