Text Window, Customised: Difference between revisions

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*>TwinMoon
(New page: A custom text window can add a touch of personality to your game. Here's how you make one: http://i264.photobucket.com/albums/ii175/twinmoon_1979/AGS/CustomTextWindow.png When you make a...)
 
*>TwinMoon
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Everytime you use Display (or another command which uses the text window) AGS will calculate the width and height of the text window.
Everytime you use Display (or another command which uses the text window) AGS will calculate the width and height of the text window.
The side images (which are in blue in the image at the top of this page) will be repeated to make the box as high and wide as needed.
The side images (which are in blue in the image at the top of this page) will be repeated to make the box as high and wide as needed.
If you also want to use a background for the custom text window, you can set it as the background for the text window GUI. Note that it will be clipped, not stretched. Make it at least 250x80 pixels to make sure it fills up the whole window.
If you also want to use a background for the custom text window, you can set it as the background for the text window GUI. Note that it will be clipped, not stretched. Make it at least 250x80 pixels to make sure it fills up the whole window.
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