Keyword: attribute: Difference between revisions

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*>Monkey 05 06
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*>Monkey 05 06
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   Display("Weapon name: %s", sword.Name); // calls sword.get_Name() automatically
   Display("Weapon name: %s", sword.Name); // calls sword.get_Name() automatically
   sword.Damage = 5; // calls sword.set_Damage(5) automatically
   sword.Damage = 5; // calls sword.set_Damage(5) automatically
   sword.Price -= 50; // calls sword.set_Damage(sword.get_Damage() - 50) automatically
   sword.Price -= 50; // calls sword.set_Price(sword.get_Price() - 50) automatically


''Well that's easy! ...but what about these get and set methods...I don't want the user to know about them.''
''Well that's easy! ...but what about these get and set methods...I don't want the user to know about them.''
Anonymous user