Infection - Episode 1: Difference between revisions

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As the game served as its developer's first foray into AGS game developement and pixel art, the project went through several iterations before taking its final shape. Originally the game was nothing but a simple male character, dressed in a green protective suit and a helmet, walking around in a small underground complex. The version consisted of two rooms and a few hotspots, and was created using the AGS 2.72's now outdated script commands.
As the game served as its developer's first foray into AGS game developement and pixel art, the project went through several iterations before taking its final shape. Originally the game was nothing but a simple male character, dressed in a green protective suit and a helmet, walking around in a small underground complex. The version consisted of two rooms and a few hotspots, and was created using the AGS 2.72's now outdated script commands.


After a while the game was moved onto a spaceship and a simple storyline, completed by a small cast of characters, was created as a foundation to be built upon in the sequels. The project gained momentum as the AGS community, through forum interactions, assisted in solving issues and adapting the old script into the new object-based scripting.  
After a while the game was moved onto a spaceship and a simple storyline, completed by a small cast of characters, was created as a foundation to be built upon in the sequels. The project gained momentum as the AGS community, through forum interactions, assisted in solving issues and adapting the old script into the new object-based scripting.
 
The final graphical look of the game combines two views: firstly the graphics were designed to be simple, in order to keep the amount of work for the creator in check, and secondly to emulate a certain low-resolution, low color, retro look.


==Music==
==Music==
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