Infection - Episode 1: Difference between revisions

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| game_name = Infection - Episode 1 - The ship
| game_name = Infection - Episode 1 - The ship
| image = [[Image:Inf1wikipic.gif]]
| image = [[Image:Inf1wikipic.gif]]
| author = WHAM
| author = [[WHAM]]
| designer =  
| designer =  
| writer =
| writer =
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'''''Infection - Episode 1 - The ship''''' is a freeware game, created with AGS. It was a solo operation by WHAM, with only the music and some of the voice acting coming from outside sources. It is a short and straightforward adventure game, with simple action and survival horror themes added into the mix. The ship is the first game ever released by WHAM, and acts as the first episode in a trilogy of Infection games.
'''''Infection - Episode 1 - The ship''''' is a freeware game, created with [[Adventure Game Studio|AGS]]. It was a solo operation by [[WHAM]], with only the music and some of the voice acting coming from outside sources. It is a short and straightforward adventure game, with simple action and survival horror themes added into the mix. The ship is the first game ever released by WHAM, and acts as the first episode in a trilogy of Infection games.
 
The game borrows themes and ideas from the much praised AGS game: [[7 Days a Skeptic]].


==Design and developement==
==Design and developement==
As the game served as its developer's first foray into AGS game developement and pixel art, the project went through several iterations before taking its final shape. Originally the game was nothing but a simple male character, dressed in a green protective suit and a helmet, walking around in a small underground complex. The version consisted of two rooms and a few hotspots, and was created using the AGS 2.72's now outdated script commands.
As the game served as its developer's first foray into AGS game developement and pixel art, the project went through several iterations before taking its final shape. Originally the game was nothing but a simple male character, dressed in a green protective suit and a helmet, walking around in a small underground complex. The version consisted of two rooms and a few hotspots, and was created using the AGS 2.72's now outdated script commands and drop-down menu's.


After a while the game was moved onto a spaceship and a simple storyline, completed by a small cast of characters, was created as a foundation to be built upon in the sequels. The project gained momentum as the AGS community, through forum interactions, assisted in solving issues and adapting the old script into the new object-based scripting.
After a while the game was moved onto a spaceship and a simple storyline, completed by a small cast of characters, was created as a foundation to be built upon in the sequels. The project gained momentum as the AGS community, through forum interactions, assisted in solving issues and adapting the old script into the new object-based scripting.
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