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  • [[File:1833326.png|thumb|An iteration of the AGS logo.]] ...ical aspects of the software and its community. Since the first version of AGS was released in 1997, you can imagine there's more than enough history to s
    3 KB (498 words) - 23:12, 8 September 2022
  • ''(last update : mid-2021 : that is AGS 3.6.x)'' - '''Yes,''' I've already compiled one of AGS' components in the past (Engine in C++, Editor in c#, etc.). '''=> Skip to
    8 KB (1,401 words) - 09:06, 4 August 2022
  • ...is aimed at intermediate-level game designers, and combines an Integrated Development Environment (IDE) for setting up most aspects of the game with a scripting ...dventure Game Studio''' was created by English programmer [[Chris Jones]]. AGS was originally written and released in 1997 as an {{Wikipedia|MS-DOS}} prog
    14 KB (2,263 words) - 01:32, 6 June 2021
  • ...the [http://www.adventuregamestudio.co.uk/yabb/index.php?board=17.0 Engine Development] forums for novelties. = AGS Development Version =
    3 KB (463 words) - 23:12, 17 June 2021
  • ...ums/index.php?topic=52219.msg636514301#msg636514301 How Wadjet Eye updated AGS to release commercial games on iOS (forums discussion)]'' Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for sev
    20 KB (3,305 words) - 14:55, 17 September 2015
  • ...e, I'm not saying that character developing is a bad thing. Good character development is obviously very important , but it shouldn't be overdone. ...There are a million ways to "develop" a character even before character development has begun, and they don't all have to be the standard adventure-humourous-s
    42 KB (7,307 words) - 12:34, 3 June 2021
  • ...as active a community as possible. So if you want to engage more with the AGS Community but aren't sure where to help, take a look at some suggestions be === '''Engine Development''' ===
    6 KB (939 words) - 11:47, 3 June 2021
  • ...game with [[AGS]]. He is also known for his spectacular parting from the [[AGS Community|community]]. "To pull a Yahtzee" is to leave the community by no Yahtzee was born in England, where [[Chris Jones]] and AGS were born. He was a big fan of both the [[LucasArts]] and [[Sierra]] advent
    7 KB (1,229 words) - 12:31, 1 June 2021
  • ...r lives than the fairy tale worlds of King’s Quest. Looking at some of the AGS games currently in production (and an already released one like Dada: Stagn ...udience. When making a video game, especially a game with enough character development to even think about mentioning/suggesting sexuality, you already have a sma
    66 KB (11,663 words) - 12:35, 3 June 2021
  • == Why AGS? == ...he fact you're reading this page, let's assume you are contemplating using AGS to create your own game.
    3 KB (567 words) - 06:24, 31 July 2021
  • AGS makes it so easy to make an Adventure Game, that anyone with an idea and an ...use as possible. After months of designing, user-testing, and incremental development, I can no longer look at any piece of software, including games, without ev
    27 KB (4,893 words) - 15:48, 28 April 2015
  • ...ase note that the discussion about this topic is constantly updated on the AGS forums : [http://www.adventuregamestudio.co.uk/forums/index.php?topic=52724 ...attempts to access the help file (ags-help.chm) from inside or outside the AGS editor may be blocked.
    5 KB (756 words) - 02:25, 12 December 2015
  • ...to get into the engine code, we need to define a well structured set of [[AGS Engine Coding Conventions|conventions]] which everyone can follow and confo =AGS Engine Coding Conventions Draft 1.0 (PROPOSED)=
    28 KB (4,549 words) - 12:59, 3 June 2021
  • A new feature introduced in AGS V2.7 allows reuseable script modules used together in the same AGS game/application. This document
    19 KB (2,899 words) - 11:28, 2 September 2018
  • ...ee_and_open_source_software free] operating system for people with beards. AGS does not currently support it directly, so this page provides information t ...ms, make sure there is a alleg-sdl2digi.so in the lib32/lib64 folder. Some AGS Engine Versions didn't add that file.
    2 KB (418 words) - 16:39, 19 April 2022
  • The AGS Awards 2021 were announced in a live ceremony on 9. April, 2022. See the [h 83 games submitted to the AGS Games Database in 2021 competed in the awards, including 9 commercial games
    11 KB (1,432 words) - 09:14, 15 April 2022
  • ...from an archive a bit like [[Steam]] for AGS games. It is currently under development by [[Calin Leafshade]]. ....php?topic=41645.0 Nimbus! - AGS Steam - PreAlpha release thread] - in the AGS Forums.
    420 bytes (62 words) - 12:08, 1 June 2021
  • ...Paranormal Investigator]] is the main title of a series of 8 games made in AGS by [[user:Grundislav|Francisco "Grundislav" Gonzalez]], each game being a s The Ben Jordan games have been praised for having strong character development, even in the earlier, shorter episodes. As of the third and fourth games,
    7 KB (1,031 words) - 21:12, 16 May 2017
  • ...irman & CEO of Himalaya Studios comments, “after spending several years in development, making certain to get all the details JUST right, we are SO excited to fin ...forums/index.php?topic=28209.0 Al Emmo and the Lost Dutchman's Mine on the AGS forums]
    2 KB (374 words) - 00:10, 29 January 2014
  • ''[[AGS]] Editor is only available for Windows.'' ...mestudio.co.uk/site/ags/ the AGS Download site], and in {{forum|the editor development forum|board|18.0}}.
    605 bytes (92 words) - 01:32, 6 June 2021
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