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- [[File:1833326.png|thumb|An iteration of the AGS logo.]] ...ical aspects of the software and its community. Since the first version of AGS was released in 1997, you can imagine there's more than enough history to s3 KB (498 words) - 23:12, 8 September 2022
- ''(last update : mid-2021 : that is AGS 3.6.x)'' - '''Yes,''' I've already compiled one of AGS' components in the past (Engine in C++, Editor in c#, etc.). '''=> Skip to8 KB (1,401 words) - 09:06, 4 August 2022
- ...is aimed at intermediate-level game designers, and combines an Integrated Development Environment (IDE) for setting up most aspects of the game with a scripting ...dventure Game Studio''' was created by English programmer [[Chris Jones]]. AGS was originally written and released in 1997 as an {{Wikipedia|MS-DOS}} prog14 KB (2,263 words) - 01:32, 6 June 2021
- ...the [http://www.adventuregamestudio.co.uk/yabb/index.php?board=17.0 Engine Development] forums for novelties. = AGS Development Version =3 KB (463 words) - 23:12, 17 June 2021
- ...ums/index.php?topic=52219.msg636514301#msg636514301 How Wadjet Eye updated AGS to release commercial games on iOS (forums discussion)]'' Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for sev20 KB (3,305 words) - 14:55, 17 September 2015
- ...e, I'm not saying that character developing is a bad thing. Good character development is obviously very important , but it shouldn't be overdone. ...There are a million ways to "develop" a character even before character development has begun, and they don't all have to be the standard adventure-humourous-s42 KB (7,307 words) - 12:34, 3 June 2021
- ...as active a community as possible. So if you want to engage more with the AGS Community but aren't sure where to help, take a look at some suggestions be === '''Engine Development''' ===6 KB (939 words) - 11:47, 3 June 2021
- ...game with [[AGS]]. He is also known for his spectacular parting from the [[AGS Community|community]]. "To pull a Yahtzee" is to leave the community by no Yahtzee was born in England, where [[Chris Jones]] and AGS were born. He was a big fan of both the [[LucasArts]] and [[Sierra]] advent7 KB (1,229 words) - 12:31, 1 June 2021
- ...r lives than the fairy tale worlds of King’s Quest. Looking at some of the AGS games currently in production (and an already released one like Dada: Stagn ...udience. When making a video game, especially a game with enough character development to even think about mentioning/suggesting sexuality, you already have a sma66 KB (11,663 words) - 12:35, 3 June 2021
- == Why AGS? == ...he fact you're reading this page, let's assume you are contemplating using AGS to create your own game.3 KB (567 words) - 06:24, 31 July 2021
- AGS makes it so easy to make an Adventure Game, that anyone with an idea and an ...use as possible. After months of designing, user-testing, and incremental development, I can no longer look at any piece of software, including games, without ev27 KB (4,893 words) - 15:48, 28 April 2015
- ...ase note that the discussion about this topic is constantly updated on the AGS forums : [http://www.adventuregamestudio.co.uk/forums/index.php?topic=52724 ...attempts to access the help file (ags-help.chm) from inside or outside the AGS editor may be blocked.5 KB (756 words) - 02:25, 12 December 2015
- ...to get into the engine code, we need to define a well structured set of [[AGS Engine Coding Conventions|conventions]] which everyone can follow and confo =AGS Engine Coding Conventions Draft 1.0 (PROPOSED)=28 KB (4,549 words) - 12:59, 3 June 2021
- A new feature introduced in AGS V2.7 allows reuseable script modules used together in the same AGS game/application. This document19 KB (2,899 words) - 11:28, 2 September 2018
- ...ee_and_open_source_software free] operating system for people with beards. AGS does not currently support it directly, so this page provides information t ...ms, make sure there is a alleg-sdl2digi.so in the lib32/lib64 folder. Some AGS Engine Versions didn't add that file.2 KB (418 words) - 16:39, 19 April 2022
- The AGS Awards 2021 were announced in a live ceremony on 9. April, 2022. See the [h 83 games submitted to the AGS Games Database in 2021 competed in the awards, including 9 commercial games11 KB (1,432 words) - 09:14, 15 April 2022
- ...from an archive a bit like [[Steam]] for AGS games. It is currently under development by [[Calin Leafshade]]. ....php?topic=41645.0 Nimbus! - AGS Steam - PreAlpha release thread] - in the AGS Forums.420 bytes (62 words) - 12:08, 1 June 2021
- ...Paranormal Investigator]] is the main title of a series of 8 games made in AGS by [[user:Grundislav|Francisco "Grundislav" Gonzalez]], each game being a s The Ben Jordan games have been praised for having strong character development, even in the earlier, shorter episodes. As of the third and fourth games,7 KB (1,031 words) - 21:12, 16 May 2017
- ...irman & CEO of Himalaya Studios comments, “after spending several years in development, making certain to get all the details JUST right, we are SO excited to fin ...forums/index.php?topic=28209.0 Al Emmo and the Lost Dutchman's Mine on the AGS forums]2 KB (374 words) - 00:10, 29 January 2014
- ''[[AGS]] Editor is only available for Windows.'' ...mestudio.co.uk/site/ags/ the AGS Download site], and in {{forum|the editor development forum|board|18.0}}.605 bytes (92 words) - 01:32, 6 June 2021