Search results

Jump to navigation Jump to search
  • ...ol that can be used to create both free and commercial graphical adventure games. It is aimed at intermediate-level game designers, and combines an Integrat ...dventure Game Studio''' was created by English programmer [[Chris Jones]]. AGS was originally written and released in 1997 as an {{Wikipedia|MS-DOS}} prog
    14 KB (2,263 words) - 01:32, 6 June 2021
  • ...load link, as well as some basic info, such as version, compatibility with AGS Editor versions, and known issues reported. You may add your own module as AGS Snake v0.1 by FSi,
    44 KB (6,576 words) - 13:29, 3 June 2021
  • Starting from AGS 3.4 P4, it's <u>much easier</u> to manipulate fonts and make a 256-characte ...h explanations''' about how AGS manages fonts, and how to create fonts for AGS.
    26 KB (4,192 words) - 08:22, 3 February 2019
  • ...h explanations''' about how AGS manages fonts, and how to create fonts for AGS. ...available. If you want to dig into ''old'' tricks to use 256 characters in games, or maybe adapt them to use much more characters, then that article might b
    36 KB (5,861 words) - 21:50, 7 June 2022
  • Please refer to [[AGS Editor & User Interface#Deleting stuff besides sprites and frames|this entr ''Is it possible to use 3D characters/backgrounds in AGS?''
    41 KB (7,114 words) - 00:22, 2 July 2021
  • |award=Best Game Created with AGS |author={{Author|Clifftop Games|Clifftop+Games}}
    10 KB (1,243 words) - 17:23, 27 September 2017
  • [[File:1833326.png|thumb|An iteration of the AGS logo.]] ...ical aspects of the software and its community. Since the first version of AGS was released in 1997, you can imagine there's more than enough history to s
    3 KB (498 words) - 23:12, 8 September 2022
  • ...revious room ('''character[ABC].prevroom''' or '''cAbc.PreviousRoom''' for AGS V2.7 and newer). If you are using AGS 2.7 or later, you should then give the button an object name. Once you have
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ...uding Best Game, followed by ''[https://www.adventuregamestudio.co.uk/site/games/game/2552/ Strangeland]'' with 4. ...eakfast on Trappist-1]'' and ''[https://www.adventuregamestudio.co.uk/site/games/game/2587-santa-claus-in-a-flight-to-remember/ Santa Claus in: A Flight to
    11 KB (1,432 words) - 09:14, 15 April 2022
  • This weeks spine-tingling question: What is wrong with adventure games? ...me is usually designed. Don't worry if it's a basic component of adventure games, be as critical as you like.
    45 KB (8,181 words) - 12:35, 3 June 2021
  • |award=Best Game Created with AGS |author={{Author|Technocrat & Wadjet Eye Games|Technocrat+%26+Wadjet+Eye+Games}}
    11 KB (1,323 words) - 16:32, 27 March 2018
  • |award=Best Game Created with AGS |author={{Author|Clifftop Games & Faravid Interactive|Clifftop+Games+%26+Faravid+Interactive}}
    11 KB (1,344 words) - 17:19, 9 April 2020
  • ...e contains storyline spoilers for a number of early-to-mid nineties Sierra games. ...r away locations like Zaire and the 17th century Caribbean. But the Sierra games of the nineties were often set in modern day urban locations and were full
    66 KB (11,663 words) - 12:35, 3 June 2021
  • ...for badness!). Fur all future awards, games should be entered into the AGS games database to be eligible. Nominees are selected by write-in nomination, the The awards idea was originally floated by [[Yahtzee]]. The AGS Awards were first started by [[DGMacphee]] and later taken on by [[Pesty]],
    8 KB (762 words) - 13:10, 1 June 2023
  • ...game with [[AGS]]. He is also known for his spectacular parting from the [[AGS Community|community]]. "To pull a Yahtzee" is to leave the community by no ...adventures. During his high school years, he created a series of adventure games using {{Wikipedia|Visual_Basic|Visual Basic}} known as the [[Arthur Yahtzee
    7 KB (1,229 words) - 12:31, 1 June 2021
  • ...msg636514301#msg636514301 How Wadjet Eye updated AGS to release commercial games on iOS (forums discussion)]'' Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for sev
    20 KB (3,305 words) - 14:55, 17 September 2015
  • ...r for your game. Not everybody will use it, and you can disable it. In the AGS Editor, simply go to the "'''GUIs'''" pane and select the "'''STATUSLINE''' New in AGS V2.7 and above enables you to create separate functions for different butto
    16 KB (2,813 words) - 00:22, 2 July 2021
  • '''Joseph DiPerla''' joined the actual AGS community in around May to September of 1997. He was only 16 years old back == Early AGS years ==
    4 KB (692 words) - 22:27, 1 February 2014
  • ...s of articles written by VinceTwelve on what mechanics can break adventure games. The first article is about cursors, the second about interface and interac I love adventure games, I love the way that fans of the genre are keeping it alive with their own
    27 KB (4,893 words) - 15:48, 28 April 2015
  • ...as active a community as possible. So if you want to engage more with the AGS Community but aren't sure where to help, take a look at some suggestions be ...unity members there. There are many active discussions on how to best take AGS into the future [https://www.adventuregamestudio.co.uk/forums/index.php?boa
    6 KB (939 words) - 11:47, 3 June 2021
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)