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  • This weeks spine-tingling question: What is wrong with adventure games? I think this a good healthy question to ask, especially among adventure game designers. So, go ahead, let it out. What grates on your conscience da
    45 KB (8,181 words) - 12:35, 3 June 2021
  • ...e contains storyline spoilers for a number of early-to-mid nineties Sierra games. ...r away locations like Zaire and the 17th century Caribbean. But the Sierra games of the nineties were often set in modern day urban locations and were full
    66 KB (11,663 words) - 12:35, 3 June 2021

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  • This weeks spine-tingling question: What is wrong with adventure games? I think this a good healthy question to ask, especially among adventure game designers. So, go ahead, let it out. What grates on your conscience da
    45 KB (8,181 words) - 12:35, 3 June 2021
  • [[Image:Characters_Editor.gif|right|thumb|320px|[[AGSEdit]], the current Adventure Game Studio Editor]] ...ol that can be used to create both free and commercial graphical adventure games. It is aimed at intermediate-level game designers, and combines an Integrat
    14 KB (2,263 words) - 01:32, 6 June 2021
  • ...it paradoxically being both the well-deserved classic of amateur adventure games and a game with extremely bland protagonist at the same time). Whether it w NPCs in an adventure game absolutely need personality. This kind of games is story-driven and there is no story without characters. Simplistic NPCs m
    42 KB (7,307 words) - 12:34, 3 June 2021
  • ...e contains storyline spoilers for a number of early-to-mid nineties Sierra games. ...r away locations like Zaire and the 17th century Caribbean. But the Sierra games of the nineties were often set in modern day urban locations and were full
    66 KB (11,663 words) - 12:35, 3 June 2021
  • |author={{Author|Clifftop Games|Clifftop+Games}} |author1={{Author|Clifftop Games|Clifftop+Games}}
    10 KB (1,243 words) - 17:23, 27 September 2017
  • ...uding Best Game, followed by ''[https://www.adventuregamestudio.co.uk/site/games/game/2552/ Strangeland]'' with 4. ...eakfast on Trappist-1]'' and ''[https://www.adventuregamestudio.co.uk/site/games/game/2587-santa-claus-in-a-flight-to-remember/ Santa Claus in: A Flight to
    11 KB (1,432 words) - 09:14, 15 April 2022
  • |author={{Author|Technocrat & Wadjet Eye Games|Technocrat+%26+Wadjet+Eye+Games}} |author4={{Author|Technocrat & Wadjet Eye Games|Technocrat+%26+Wadjet+Eye+Games}}
    11 KB (1,323 words) - 16:32, 27 March 2018
  • ...of adventure gaming history, there have been many "features" of adventure games that have proven to be irritating, useless, or downright unfair. Such clich This is such a list. We call this (for now), the ''Bill of Adventure Gamers' Rights''.
    19 KB (3,385 words) - 00:20, 14 May 2015
  • |author={{Author|Clifftop Games & Faravid Interactive|Clifftop+Games+%26+Faravid+Interactive}} |author5={{Author|Clifftop Games & Faravid Interactive|Clifftop+Games+%26+Faravid+Interactive}}
    11 KB (1,344 words) - 17:19, 9 April 2020
  • ...he dominant tone or mood of a work of art.". This definition fits computer games like a glove. What the player 'feels' is the atmosphere. For example, in "C Computer games, as a relatevly new medium, are constantly evolving. Gone are the days when
    22 KB (3,891 words) - 12:34, 3 June 2021
  • ...ever, the big winner of the night was [[Postmodern Adventures]], whose two games ''Urban Witch Story'' and ''Billy Masters Was Right'' took nine awards tota |nominee5={{Game|2488|Zniw Adventure}}
    11 KB (1,362 words) - 20:51, 25 April 2021
  • ...s of articles written by VinceTwelve on what mechanics can break adventure games. The first article is about cursors, the second about interface and interac ...t of that is thanks to Chris Jones’ [http://www.adventuregamestudio.co.uk/ Adventure Game Studio].
    27 KB (4,893 words) - 15:48, 28 April 2015
  • ...one of the first [[:Category:AGS people|AGS members]] who created a proper adventure game with [[AGS]]. He is also known for his spectacular parting from the [[ ...adventures. During his high school years, he created a series of adventure games using {{Wikipedia|Visual_Basic|Visual Basic}} known as the [[Arthur Yahtzee
    7 KB (1,229 words) - 12:31, 1 June 2021
  • |nominee5={{Game|634|Stargate Adventure}} |nominee3={{Game|634|Stargate Adventure}}
    11 KB (1,370 words) - 06:18, 23 February 2022
  • Welcome to the Adventure Game Studio (AGS) Wiki. Our aim is to collect a wide range of useful resour * [[Adventure Game Studio|About AGS]] - An Introduction to AGS
    3 KB (498 words) - 23:12, 8 September 2022
  • ...as Sierra On-Line, was one of the major commercial producers of adventure games, the other one being [[LucasArts]]. The company is now defunct, its tradema ...reputedly earned a place in the Smithsonian Institute as the "most complex adventure game ever created", a fame it lives up to.
    3 KB (539 words) - 22:54, 8 March 2007
  • ...marily responsible for the graphics and storyline and Gerg for music and [[Adventure Game Studio|AGS]] scripting. ...es]]. Their name humorously refers to the difficulty of creating adventure games, their motto being "it's not easy being the best".
    3 KB (402 words) - 16:48, 22 January 2007
  • == Favourite games == Joseph always admired the [[LucasArts]] games and [[Sierra]] games. His favorites, in order, were:
    4 KB (692 words) - 22:27, 1 February 2014
  • |author4={{Author|Silver Spook Games|Silver+Spook+Games}} |author4={{Author|Silver Spook Games|Silver+Spook+Games}}
    10 KB (1,331 words) - 17:02, 13 April 2018
  • '''''By the Sword''''' (BTS) will be a graphical point-and-click adventure game, and will run at 640x400 letterbox resolution (for more of a movie fee ...and the Time Rippers''. What if I made my '''OWN''' science-fiction comedy adventure game? Yeah!
    16 KB (2,794 words) - 15:38, 11 September 2010
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