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  • ...he dominant tone or mood of a work of art.". This definition fits computer games like a glove. What the player 'feels' is the atmosphere. For example, in "C Computer games, as a relatevly new medium, are constantly evolving. Gone are the days when
    22 KB (3,891 words) - 12:34, 3 June 2021
  • ...of adventure gaming history, there have been many "features" of adventure games that have proven to be irritating, useless, or downright unfair. Such clich ...or example, via double-clicking the room exit. Many third-person adventure games nowadays are adding in this little gem of a feature. It is convenient, and
    19 KB (3,385 words) - 00:20, 14 May 2015
  • == Favourite games == Gilbert always admired the classic adventure games. His favourites, in order, were:
    2 KB (276 words) - 07:14, 15 January 2010
  • ...spin Le Woltaire in 2008 and released as freeware. It contains elements of fantasy but also science-fiction, however it also unifies them with elements of cla ...-based action system that follows the tradition of classic point and click games. A characteristic text box makes open dialogues with other game figures pos
    4 KB (568 words) - 23:29, 24 December 2011
  • [[Category:2006 games]] [[Category:OROW games]]
    722 bytes (118 words) - 17:28, 14 December 2016
  • '''The Winter Rose''' is a medium length fantasy adventure game. It was made using AGS version 2.6 and was released in Nove * [http://www.bigbluecup.com/games.php?action=search&sterm=Winter+Rose&submit=Search! Winter Rose] - On the AG
    2 KB (366 words) - 03:47, 13 November 2008