Search results

Jump to navigation Jump to search
  • ...ined [http://www.adventuregamestudio.co.uk/manual/ags10.htm#topic10 in the manual]. ...for ''non''-walkable-areas (value of 0). Make sure that both walkable and non-walkable areas are at least 3 pixels in width.
    41 KB (7,114 words) - 00:22, 2 July 2021
  • The best game of the year, overall. Demos and non-adventures not eligible. ...intuitive to play, had a nice interface, flowed smoothly, etc. Demos and non-adventures not eligible.
    3 KB (412 words) - 13:26, 3 June 2021
  • ''How do I use one inventory item on another? I couldn't find this in the manual!'' Well, you just didn't look hard enough. Look under '''Manual Contents -> Reference -> Interaction events -> Inventory item interactions'
    16 KB (2,813 words) - 00:22, 2 July 2021
  • ...ecup.com/manual/enum.htm enumerated type], or a [http://www.bigbluecup.com/manual/struct.htm user defined type] (however, structs cannot be imported unless t ...which are described [http://www.bigbluecup.com/manual/Operators.htm in the Manual]. For example, '''==''' means 'is equal to' and is used to ''compare'' (not
    32 KB (5,332 words) - 11:53, 6 September 2022
  • ...e. In AGS, there are five different [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags44.htm data types] which can be used to represent a vari ...iables read the entry in the manual [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags44.htm data types].
    24 KB (4,052 words) - 08:48, 3 February 2019
  • ...AGS games, what is most noticeable is the lack of animations, interesting non generic story and good characters, and sound effects IMO. There are of cour If BW were and AG, it would be incredibly non-linear, since you can basically choose to do anything in each situation, an
    45 KB (8,181 words) - 12:35, 3 June 2021
  • ...eginners and technical forum, I noticed the small things either not in the manual or easy to miss. :''I suppose the same applies to non-walkable areas.''
    17 KB (2,645 words) - 23:54, 28 January 2014
  • No. Think about it a little bit. Have you read the manual and learned about [[GUI]]s yet? Although I shouldn't have to tell you this, ...ed at the item. You might have to use global variables for this (check the manual regarding them). So basically, in the "'''Look at inventory'''" interaction
    17 KB (2,982 words) - 00:21, 2 July 2021
  • ...ane of the AGS Editor). Check out the '''PlaySound()''' command in the AGS manual. To do it via the interaction editor approach, just choose the interaction ...use scripting, whether it's text scripting or dialog scripting. Check the manual for more information on speech. (Simply search for "Speech" under the Index
    10 KB (1,683 words) - 00:22, 2 July 2021
  • #Have non-linearity to stress importance. If during the game the character faces a ch ...you can start creating atmosphere before the game even starts, with a good manual and website. Especially if they create a sense of anticipation or mystery.
    22 KB (3,891 words) - 12:34, 3 June 2021
  • A: AGS is free for non-commercial use. AGS is open source.</p> A: The manual is written in the form of a tutorial. However, if you find
    2 KB (389 words) - 01:31, 6 June 2021