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Messages - Two Tales

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1
AGS Games in Production / Re: Sumatra: Fate of Yandi
« on: 11 Oct 2018, 09:07 »
Looking forward to this. I enjoyed Pendek. The graphics look fun and I love any adventure game set in the jungle.

2
AGS Games in Production / Re: Astral Horizon
« on: 27 Sep 2018, 19:52 »
 Talking to the local bartender or checking newsboards are good ways to find useful information.








3
AGS Games in Production / Re: Astral Horizon
« on: 18 Sep 2018, 21:44 »
The font looks cool but it's hard to read. Especially when it touches the white pixels, er, stars.

That's just the first font that was set in paint when I wrote over the screenshot. Must of been the last font I used :-D

4
AGS Games in Production / Re: Astral Horizon
« on: 18 Sep 2018, 20:21 »
I haven't done an update for a while so I'm going to waffle for a bit about controlling a ship.
I have a feeling that it might be a bit of a steep learning curve for some new players as there is quite a lot to take in so I've decided to add an in-flight manual to the ships computer.
All cockpits have the same basic layout with differences between them being mainly cosmetic. It would be waaaay to much work to make each ship's interior completely different.



The ship is steered using the keyboard, leaving the mouse cursor free to operate the various dash controls.

All four of the screens at the bottom are interactive.
Screen 1 does not display anything in cockpit view but when clicked on will bring up the galaxy map, the registry that displays your current objectives and cargo and also reputations.
Screen 2 displays (in cockpit view) message alerts for example; Incoming message or fuel level low. Clicking on the screen will bring up the ships status screen that shows any damage, fuel level, additional components that the player has bought for the ship etc. In addition you can also go to any messages that you have received while in flight.
Screen 3: When the target on the heads up display is aligned with a point of interest it will display on the data screen in cockpit view. Then screen 3 can be clicked on to bring up additional information regarding the object. This could be a planet, station, asteroid etc.
Screen4 does not display anything in cockpit view but when clicked on will bring up the pilot profile, in-flight manual and options menu.

The ships computer also has a voice that will say messages like warning, prepare for hyperdrive, incoming message etc.
The voice can be changed in the options to suit the players preference.

5
Completed Game Announcements / Re: S.A.M
« on: 10 Sep 2018, 20:31 »
Wow, thanks Mandle. I really wasn't expecting such positive feedback.
If you devised about 8 more puzzles you would have a very sellable game on your hands!
I don't think about making money from a game. I just love making them for fun (I guess you could say it's a hobby) and if others enjoy playing my creations then that's a fantastic feeling.
You've given me something to think about though...maybe I will extend it and add some extra polish to the game in the future.

6
Completed Game Announcements / Re: S.A.M
« on: 06 Sep 2018, 10:04 »
Thank you for your comments everyone.

Special thanks to selmiak for letting me add the vid to the walkthroughs web page ;) -This has now been done:
http://www.two-tales.com/home-mainPage

Cheers for the positive feedback Shadow1000. Always reassuring to recieve. :)

7
This is a project I spent the best part of a year developing. I think the problem was I was so busy concentrating on atmosphere that I didn't really have a story planned out to back it up so after about 35% of the way through the game I didn't know where I was going with it.



I still wonder whether I should compile it and add it to the AGS database anyway under the category 'demo'.

8
Completed Game Announcements / Re: S.A.M
« on: 24 Aug 2018, 13:33 »
Looks interesting - congrats on the release and hope you find you can get back to your main project refreshed and turbo-charged! ;)
Thanks. I'm now back to it with gusto! ;-D

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Completed Game Announcements / S.A.M
« on: 24 Aug 2018, 09:48 »
Hey folks. I needed a break from my main project so I spent a month (and a bit) making this little mags-sized game about a solitary robot on an abandoned planet.
I guess I would describe it as a point n' click, puzzle platformer.
To move Sam click infront or behind him using the mouse cursor. Click on the question mark icon for additional help.

Database entry: http://www.adventuregamestudio.co.uk/site/games/game/2278/



Made with AGS 3.3


10
Completed Game Announcements / Re: Space Tunneler Deluxe
« on: 18 Aug 2018, 00:17 »
I'd totally forgotten about this. Now you've reminded me with an updated version I'm going to check it out.

11
AGS Games in Production / Re: Astral Horizon
« on: 01 Jun 2018, 15:26 »
After detecting an unknown signal from a nearby planet you land to take a closer look.
This also reveals one of the ships available to the player.
I should probably mention that all screens are a work in progress and subject to change/modifications.


12
AGS Games in Production / Re: Tardigrades
« on: 07 May 2018, 19:59 »
This is so my kind of game. There is absolutely no doubt that I'll be playing it when it is completed. Keep up the awesome work!

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AGS Games in Production / Re: Astral Horizon
« on: 27 Apr 2018, 16:28 »
Your portraits are amazing!
Most of the portraits are from a downloadable portraits assets pack. I've just done some minor editing and recolouring to suit my needs.

14
AGS Games in Production / Re: Astral Horizon
« on: 27 Apr 2018, 12:34 »


I've had to make the galaxy map smaller than originally planned simply due to over-ambition and the need to actually get this project completed but I believe I have made the systems within this galaxy large and diverse enough to encourage exploration and give different players different experiences.
For example, this is Jendo...



...a small forest planet that is located in a rather open space in a system and following the storyline will not lead you there so some players may not even come across it. For those that do find it they will be able to land and attempt to communicate with the indigenous wildlife which could prove challenging:



Saying the right things can prove beneficial to both sides. Then again, some players may give up and leave empty handed.

15
AGS Games in Production / Re: Strangeland
« on: 09 Apr 2018, 07:39 »
Ooo...This looks exciting. Can't wait to see a bit more.

16
A big congratulations to all of the worthy winners. Well done.

17
General Discussion / Re: Manic Miner for VIC-20
« on: 21 Mar 2018, 09:09 »
This brings back memories. I played it to death on the Amstrad CPC 464.
Nice work Kweepa.

18
AGS Games in Production / Re: Astral Horizon
« on: 12 Mar 2018, 14:17 »
Thanks everyone.

One thing though...
I'm glad you brought this to my attention. I was so busy having fun with it I didn't stop to think that it might not appeal to everyone. Maybe I'll tame it down a bit.

19
AGS Games in Production / Re: Astral Horizon
« on: 05 Mar 2018, 21:38 »
Thanks for the positive first impressions.

I feel like abusing my moderator powers and forcing you to post more screenshots
Your wish is my command.

After the initial cost of a mining laser for your ship, mining asteroids for ore can be quite lucrative:


Just docked at Unicore minerals orbital base station. Time to sell some of that ore:

20
AGS Games in Production / Astral Horizon
« on: 03 Mar 2018, 13:24 »
Astral Horizon is a project I've been working on for a while now. I love any sci fi that is set in space and had to do something to scratch that sci fi itch.
Here are some of the features I've already implemented:
- Sand box style open galaxy to explore.
- Many stations and planets to discover with the ability to dock at stations and land on planets.
- Several ships to fly and/or buy.
- It is entirely up to the player how they want to earn credits to progress. You can scavenge, mine, trade or take on jobs legitimately or illegally.
- Many colourful characters to meet throughout the galaxy.
- A story to follow at your own pace.
- Ship cockpits can be customised/personalised by buying new equipment with the credits you've earned.

There are lots more features that I'm cramming in to this. So much so that the sheer ammount of variables to keep track of is scrambling my brain. But I will get it finished. I'm too far in to it to give up now and I'm loving it which is great because all the scripting never feels like a chore.
Plus constantly thinking of new worlds etc to explore is sooooo much fun.
I'd say I was approximately 45% of the way to completion.

I've also added a ton of references and plays-on-words to the game. For example about 50% of the planets are named after planets from all sorts of sci fi movies, games and books.

Approaching Acheron(LV-426):


Looking for illegitimate work in Mos Moya on the planet Tantooit (<-see what I did there):


I'll post more updates as things progress.

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