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Messages - Matti

Pages: [1] 2 3 ... 109
1
I don't have the time right now to recreate the situation and I also don't know how the module works exactly, but

1. if you want to have something updated while some blocking command runs you have to create the function repeatedly_execute_always() and put the specific code in there.

2. if you want to lock the mouse to hotspot coordinates in a scrolling room, you have to check GetViewportX() to get the X-offset of the viewport. Hotspots use room coordinates while the mouse uses screen coordiantes.

2
General Discussion / Re: Winzip or 7Zip
« on: 21 Sep 2018, 13:01 »
And you can extract into a new folder in the current folder from said menu. Perfect.

Yep! I use that all the time.

3
General Discussion / Re: Winzip or 7Zip
« on: 20 Sep 2018, 16:39 »
I'm using 7-Zip for a decade or so. It's free and it compresses to .zip-format like Winzip, but at a better ratio. The compression rate of 7z-files is even better but you need to have 7-Zip installed to unzip those.

4
What Cassiebsg said. Using a different room is definitely less tedious than changing backgrounds, areas, objects etc.

5
This looks very good, nice work. I love it when horror/suspense movies center around a ship and/or the (ant)arctic ;-D

Very professional indeed!

6
You could put this in the repeatedly_execute_always():

Code: Adventure Game Studio
  1. if (IsInterfaceEnabled()) Button1.NormalGraphic = 1; // or whatever the button name and sprite slot number is
  2. else                      Button1.NormalGraphic = 2; // or whatever the button name and sprite slot number is

7
The button is not distorted, it's greyed out. In general settings under "Visual" look up "When player interface is disabled, GUIs should" and change it to "Display normally".

8
Competitions & Activities / Re: Artjam Thread
« on: 29 Aug 2018, 11:33 »
Edit: Weird, the dithering looks terrible here on the forum - is this just my Firefox messing it up?

I noticed this too. All the pictures in the forum are messed up for some reason. It's sometimes more, sometimes less noticeable.

9
I agree with Danvzare too.

10
Completed Game Announcements / Re: Forms
« on: 14 Aug 2018, 09:25 »
Ok, I've completed it too :)

Add spoiler tag for Hidden:
Like selmiak I didn't think of combining the items - despite doing that in adventure games all the time (roll). I guess the misdirection in the last room confused me too much ;)

Nice game. It's quite short but I definitely see some potential there.

11
Completed Game Announcements / Re: Forms
« on: 12 Aug 2018, 17:46 »
My ads get blocked and I could download without problems.

I figured out the first puzzles, then got stuck, maybe it's a bug:
Add spoiler tag for Hidden:
I think I was supposed to get the numbers (132) and put them in the equation, but I wasn't able to pick them up.

12
If you open game.agf, search for "<Dialogs>" and scroll down you should see all the dialogs.

13
Yes, definitely B, I always prefer a fixed hotspot label to a hovering one. It's a very nice font btw :)

Good luck with the final stage(s) of the game!

14
Adventure Related Talk & Chat / Re: Picking up objects..
« on: 20 Jul 2018, 11:07 »
I agree that exploring a room is (or should be) a vital part of adventure games and highlighting all possible objects in a room defeats that purpose. I'm also very annoyed if games have rooms full of interesting stuff but only a few hotspots you can look at or interact with. Sometimes it's ridiculous and frustrating how some objects strike out and catch your eyes just for you to realize that you can't even look at them! I've had that a lot in games recently.

As for the pixel-hunting: The point is not that you have to find useful items yourself or work out which of them are useful. The problem with pixel-hunts is that sometimes you have to either systematically scan the whole screen for hotspots or be lucky to randomly find a certain object somewhere. Pixel-hunting results from something not being clearly visible, and that's why it's a bad thing ;)

15
I'm really excited about the editor improvements both in this version and the upcoming 3.4.2.

+1

Great work. Many thanks for the updates!

16
Competitions & Activities / Re: Coloring Ball: W.O.W.
« on: 11 Jul 2018, 22:44 »
So many great entries.. only three votes... okay okay, I'll make it quick:

1st: 4
2nd: 5
3rd: 12

Great coloring ball! Thanks for all the fun, everyone :)

17
Critics' Lounge / Re: Strategy game models
« on: 02 Jul 2018, 16:38 »
I think those models are meant for Civilization III, and the Civilization series doesn't really care about the history of civilizations ;)

18
Completed Game Announcements / Re: I Want Out!
« on: 28 Jun 2018, 15:46 »
I played the game a few days ago and I really enjoyed it! It was even better than I expected :)

Nicely done!

19
But you'd use hotkeys for things you often use (like cut, copy, paste..). Otherwise it would drive you crazy!

I'm not a fan of verb coins either, but they can be done in a way that isn't frustrating. It really depends, in some games I find them quite annoying, in others I don't care too much. Then again, I haven't played many games that use the verb coin, and I think there's a reason why they're not the preferred design choice.

20
Competitions & Activities / Re: Coloring Ball: W.O.W.
« on: 26 Jun 2018, 11:31 »
It's also awesome to see what's going on behind the window :-D

Nice coloring ball!

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