Quote from: eri0o on Tue 01/07/2025 16:35:47I don't have a target use for this now, but if there was a way to load a shader from a string, with somehow accounting for the different graphics driver, it would be possible to have shaders in script modules without packaging them separately.
I don't know yet, but as a workaround you may write files from script, and then create shaders from them.