Quote from: Grundislav on Yesterday at 21:40:03With regards to the above code, the line that causes the crash is Phonograph2 = aPalesteena.Play.
I am frankly confused, because earlier you said that the crash was caused by a blocking function called in rep_ex_always. Are these two separate crashes?
Quote from: Grundislav on Yesterday at 21:40:03It makes no sense to me. If Phonograph is stopped, there's no reason why that line should make the game think a clip is playing on it. I can send you a build, as it's only 4 rooms, if you want to see all the code for yourself.
Alright.