Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.

Messages - Blondbraid

Pages: [1] 2 3 ... 63
AGS Games in Production / Re: Tardigrades
« on: Today at 11:40 »
Wow, really cool how the spots of sun through the laves reflects on him, impressive!
Though I'll admit it took me a second to see that and realize there wasn't white mice crawling over him! :)

AGS Games in Production / Re: Commissar's Contrapasso
« on: 23 May 2018, 09:43 »
LOL How he turned around and walked away: "Nope!" (laugh)
Yes please post more, never get enough of your work here specially I don't know if you use other media outlets (nod)
Thank you, I'm glad you like it!
I also post on the Adventuregamers forums:
And I have a devlog on GameJolt:
(though I will admit I mostly just copy-paste posts from GameJolt on the Adventuregamers forum)

AGS Games in Production / Re: Commissar's Contrapasso
« on: 22 May 2018, 13:13 »
Great suggestions, all of you! (laugh)

I'm sorry I haven't posted sooner, I've had a busy time, what with all the spring cleaning, working on a MAGS entry and watching the Eurovision final in the meantime,
but I have added a few new things now (I'm afraid I had to compress the GIF to upload it, don't worry, this will look better in the actual game):

That poster looks awesome, totally something I'd put on the wall in my room!

AGS Games in Production / Re: Tardigrades
« on: 22 May 2018, 10:43 »
The water looks simply gorgeous!

Will you be able to toss in a coin and make a wish? :)

Here's a new screenshot from our entry:

General Discussion / Re: Good old game covers
« on: 20 May 2018, 23:39 »
I haven't played this game, but boy do I find this cover mesmerizing:

I have been working on my entry together with Morganw and HandsFree about the black plague and the rats spreading the disease, and I'd thought I'd share a background for the game I've been working on:

I borrowed some motives from a famous medieval artist, can anyone guess which one?

Congratulations Wiggy! ;-D

No working download link? Odd, the one at the top of the forum thread worked for me:
Download: From

Anyway, I saw the example in your link, and I think I got it.
The version I downloaded used
Code: Adventure Game Studio
  1. targetCharacter = cEgo;
Thank yo for your help!

OK, I forgot to add the "TargetSprite = ..." in the beginning, that's why it didn't work.
The line I replaced was the one highlighted in yellow in my first screenshot, but when I added the "TargetSprite = ..." to the line I replaced it started working.

However, I've noticed another problem in the game. At one point, the player switches character for another cutscene, yet the camera is still centered on the first player character. Is there a way to control which character the camera is centered on?

The smooth scrolling module is also slowing the game down a bit, is there a way to shut off the script when the player is in a room without scrolling backgrounds?

I tried replacing the highlighted line of code with the one you suggested, but now the game crashes on start
and this line of code is highlighted instead:
Code: Adventure Game Studio
  1.   int TargetHeight = FloatToInt (IntToFloat(Game.SpriteHeight[TargetSprite.Graphic])*scaling);
And the error message says:
Error running function
Error: Null pointer referenced

Hi, I tried to import this Smooth scrolling module ( into an AGS project, but the game keeps crashing during the intro cutscene I've programmed,
every time the dialogue script reaches this command:
Code: Adventure Game Studio
  1.  player.LockView(9);
  2.  player.Animate(3,4,eOnce,eBlock);
  3.  player.UnlockView();
  4.  player.SetIdleView(0,0);
the game crashes and I get this message:

How do I make the script work and implement the smooth scrolling module in my existing AGS project?

This looks cute, and dark. I'll be keeping an eye on this one!

Behold... the Snips!
Wow, that guy looks scary! Is he going to be a boss fight? :)

Wow, that last screenshot looks absolutely gorgeous! 8-0

Best Character: Sinitrena
Best Fail: Sinitrena, because it made me chuckle. (laugh)
Best Writing: Wiggy, because I could tell just from the first sentence that it took place in Victorian England.
Best Story: Wiggy, I loved the twist that the contraption worked, and the traveler simply failed to take the earths rotation into account.

It's impressive to see how well your character fits with the new background, it all looks great!

Competitions & Activities / Re: Game pitch competition
« on: 11 May 2018, 10:31 »
plus I love games with historical settings.

I was actually thinking that was probably your pitch. (laugh)

+1 :D
I'm sorry to disappoint you, but my pitch was:
Add spoiler tag for Hidden:

Pages: [1] 2 3 ... 63