Show Posts

You can view here all posts made by this member. Note that you can only see posts made in areas to which you currently have access.


Messages - Two Tales

Pages: 1 ... 3 4 [5]
81
AGS Games in Production / Re: Conspiracy: Below zero
« on: 04 Mar 2016, 19:11 »
Looks interesting. That last screen is particularly pleasing to my eyes.
For a moment I thought that was an AT-AT in the background on the second screenshot. ;)

82
This certainly is looking like a treat for my eyes. Love the artwork.

83
Just had a browse through your website. Some great stuff that may come in very handy in future projects.
Thank you for sharing your work with us.

84
Quote
I've also made some more progress (way more to be honest) with this project, but nothing I released to the public yet.
Expect a PM soon :)

This is very intriguing indeed.

I downloaded from the link a few posts up about an hour ago to check it out. I messed up some of the script while playing around and decided to download it again a few minutes ago and suddenly the link is broken...What's the chances of that!

Edit: link working again this morning <scratches head>.

85
AGS Games in Production / Re: Rabbit Hill
« on: 10 Jan 2016, 15:40 »
After a few weeks, before Christmas, of feeling uninspired and demotivated with this project. I'm now back, ploughing on with it.
I have encountered a slight problem though. Although I had taken plenty of photographs during the summer months for use in designing the backgrounds, some of them just didn't fit in the way I wanted them too in some of the woodland scenes. Unfortunately I can not just go out and take some new shots around the woods of Sussex as it is now winter and there's no leaves on the trees. I can not justify halting all development until summer just to take some new shots so I've had to resort to using a few google images.



I've also updated the website where you can get a small peak at a couple of other screens showing one of the mini-games and part of a puzzle: https://www.two-tales.com/

86
AGS Games in Production / Re: Rabbit Hill
« on: 01 Nov 2015, 13:01 »
Thank you CaptainD.

Stupot+: Most of the location photography was done in East Sussex. Around the Mayfield, Blackboys and Burwash area with a few trips further afield for specific shots. There will be alot more information about the locations in the in-game credits.

87
AGS Games in Production / Rabbit Hill
« on: 01 Nov 2015, 12:10 »
A couple, bored of the same summer drive to visit their family, decide to take a detour through the countryside where they are involved in an unfortunate accident. While walking to find help they stumble upon Rabbit Hill. A small fictional Hamlet located deep in the heart of the Sussex countryside in England.







Features: An atmospheric horror game.
          640x400 resolution.
          Pixelated graphics style.
          Over 100 individual sound effects.
          Backgrounds created from real locations in Sussex.

I was hoping to have this done for Halloween but alas, it was not to be. There is still quite a bit to do on it so I thought I would post a preview now instead. Should be done sometime shortly after Christmas/new year.

88
Completed Game Announcements / Re: DarkForce
« on: 02 Oct 2015, 10:30 »
Just giving you a heads up: Featured on AdventureGamers.com

http://www.adventuregamers.com/articles/view/29336/page3


89
Beginners' Technical Questions / Re: Custom Icon problem
« on: 17 Jul 2015, 16:15 »
Khris:

I tried the same icon that you tested, saved and compiled the project and it worked!
I then replaced the icon with the one I was trying to use, saved and compiled again and now mine works.
I'm still confused as to why any icon I tried before that didn't work but at least it is working now.

Confused but grateful, thank you.

90
Beginners' Technical Questions / Custom Icon problem
« on: 17 Jul 2015, 14:26 »
I'm totally stumped with adding a custom icon to my games.
I've followed the manual and read previous posts with similar subjects and nothing seems to work.
I've tried creating different icons with many different online icon editors/creators/converters. I've named these icons user.ico, USER.ICO, user and USER and placed them in the game's folder. But when I open the games in the editor and save them absolutely nothing happens. It always remains as a blue cup. I've checked the blue cup in windowed mode and tried compiling the project. There is always still a blue cup.
I've made sure they are 32x32. I'm using AGS 3.3 on windows 7.
Any ideas?

Edit: I've also tried setup.ico that is not doing anything either.

91
Completed Game Announcements / Re: Case Noir
« on: 12 Jul 2015, 17:38 »
sthomannch and Stee: Glad you both enjoyed it. It's nice to get some positive feedback and know that the game is being enjoyed.

Stee: My next project is already well underway and I promise 100% original this time.

Thank you for taking the time to play it.

92
Completed Game Announcements / Re: Case Noir
« on: 30 Jun 2015, 18:10 »
It's a shame to hear you have had a bad experience with Mediafire. I too have used it on many occasions with no such problems. Just to be safe I followed the download link, re-downloaded the game file from Mediafire and scanned it. I have not detected any issues.

93
Completed Game Announcements / Re: Case Noir
« on: 14 Jun 2015, 20:54 »
Middle right I meant.

Hope this doesn't sound like a criticism though.

Nah, it's fine. I'm happy to answer any questions/queries.
To be honest I can't remember where the template for that background came from. You could possibly be right. I just remember heavily editing it and adding all the additional objects.

94
Completed Game Announcements / Re: Case Noir
« on: 14 Jun 2015, 19:32 »
Isn't the one on the bottom right one as well?

Nope. That's one I did using mostly an RMXP tileset.

95
Completed Game Announcements / Re: Case Noir
« on: 14 Jun 2015, 12:44 »
Yes, the crime scene background was edited from an Ace Attorney background I found on spritersresource.com

96
Completed Game Announcements / Re: Case Noir
« on: 14 Jun 2015, 10:48 »
Shadow:
Congrats on the 10/10. It would be interesting to know what other people scored/rated.
I considered the walk speed but am personally happy with how it is and was reluctant to speed it up although putting in a speed adjuster option will definitely be a future consideration.
I tried to do something that steered away from just traditional puzzles and added a little variety.
In future I will definitely make sure there is more thorough game testing!
Some of the backgrounds were made by drawing a template on MSPaint and then using textures and clipart found on the net and pasting and blending using Photoshop and then back to MSPaint for pixel by pixel editing. I also used a photo editing app on my phone.
I can't possibly recall where all resources came from as some of it was done six months ago. Some objects where taken from RMXP tilesets (for example, most of South street's buildings and objects).
Thank you for taking the time to play it.

97
Completed Game Announcements / Re: Case Noir
« on: 12 Jun 2015, 22:30 »
Thanks for the heads up shadow there does seem to be an issue with loading saved games. I'll look in to that right away and post when its fixed.
Sorry, no way to adjust walk speed in game though.

Edit: Ok, It's a bit crude but you should be able to restore saved games from the title screen now. I've updated the download link.
      I knew I should of got some game testers on it first! :smiley:

98
Completed Game Announcements / Case Noir
« on: 12 Jun 2015, 15:02 »
Follow Jack Noir and McCloud as you guide Jack through his first case as a homicide detective.
The decisions you make throughout the case will affect the overall outcome and you will be rated on the choices you made.
Featuring three possible endings.
Can you discover the true killer and close the case?



Here's the database entry:
http://www.adventuregamestudio.co.uk/site/games/game/1929/

Advisory: Contains strong language and adult themes.

Pages: 1 ... 3 4 [5]