Hero Theorem

Started by Bernie, Tue 05/04/2005 15:24:59

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Bernie

I'm rewriting/redrawing Hero Theorem at the moment. Most backgrounds are going to be replaced and the whole game will be started from scratch.

Overview:

This is the story of a naive police officer clinging to his own morals too much, a 17 year old boy who witnessed a murder and a female psychologist unable to let go of her past. The pasts of those three have something in common and the game revoles about uncovering those connections.

Features/Facts:

-Hero Theorem is a medium size game
-Sports a few science fiction elements
-Features memories in comic book form obtainted throughout the game. These are entirely optional.
-Uses the same interface as Cedric and the Revolution (which in turn used the old Hero Theorem interface) with a few addons.

Random info:

Where does HT take place and what is it about?

Hero Theorem takes place is in a fictional town in Austria, a few years in the future. It touches a few 'modern day' issues such as terrorism and corruption, but also deals with emotional issues like the things people would do out of desperation, hope or greed.

I want to make this a somewhat serious adventure game without using too much cliché's. That said, I must admit that the game also features a bit of an amnesiac story, something a lot of people dislike. However, my game will take this story device and turn it inside-out.

Gameplay Stuff:

The game features memories presented in comic form. Some of these can only be obtained by solving additional puzzles. One of the challenges in the game is getting all those memories. To understand the whole story, it may be neccessary to read trough all of them, but they aren't needed to finish the game. The idea was derived from the vaults one could find in the game Psychonauts.

Later in the game, other characters can be played or will come along. I finished all of their neccessary standard animations (walk & talk in 4 dirs) recently.

Art & Drawings

All my old art is pretty much obsolete now. All the characters have gone through a redesign and the art doesn't apply very much anymore. The same goes for most of the old screenshots. Locations have been changed or removed, etc.

Here's a recent sketch:



Screenshots:




(The game's interface is going to get a visual overhaul as well.)

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Visit http://www.origamihero.com if you want to give my other games a go.
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FrogMarch

Wow, this game looks really good. I like the look of all the backgrounds, the characters, the story, everything really.

Good luck with it, and make sure it gets released!

By the way, you mentioned that your grip on the English language is not that good, although it seems that you speak it pretty well, from what I just read. The only thing I spotted is that I think policeman is spelled as just one word. It's just a slight thing, I know, but I thought you might like to know about it so that you can change it throughout your game, if you want to.

Anywho, this looks really promising, keep up the great work!

TomPel

Yeah, i loooove everything about that ;D, backgrounds and... wow, nice job!

Ashen

#3
I also think it's "policeman" not "police man".
Also, it'd be "the 17 year old Edward J. Wright", and (I think) it should be "the connection of their fates will lead them" or "leads them". Little things, and I only mention them because a) I'm a pedant, and b) these are the only things I can see that aren't totally awesome.

Finish this. Or I'll think mean things about you.

EDIT: Pah! Make a pedantic post, and arse up the italics. Just my luck.
And, I quite like the green tint, I'd thought it was a deliberate 'style' you were going for.
I know what you're thinking ... Don't think that.

trylle

Looking good, but why does three of the four screenshots have a green hue to them? Part of the story?

Bernie

trylle: Not really - I'm a little color blind, so miscolorings will happen a lot throughout the game.

Ashen: Ooh... more typos! Gonna fix them! :D

Thanks for the comments so far!

strazer

#6
Quotetrylle: Not really - I'm a little color blind, so miscolorings will happen a lot throughout the game.

Haha, and I always thought it was just part of your style. :)
While a nice individual touch, I have to admit the excessive greenness bothers me a little...

Edit:

And I think the proportions of the car look a bit weird. Otherwise the game looks great, as always. Keep it up!

Gregjazz


Bernie

Quote
While a nice individual touch, I have to admit the excessive greenness bothers me a little...

I better try be careful with green from now on. I'll try to retouch some of the backgrounds to get some other colors into them.

strazer - About the car... when you say proportions, do you mean it looks too big?

strazer

No, the size is ok, maybe it could even be a bit bigger. What I mean is the main body and tires seem small, while the windows are rather large.

Chicky

Quote from: Bernie on Tue 05/04/2005 15:24:59
Oh look - it's me, starting a new project. Only this time it's a smaller one.

"About 50% complete with 26 rooms so far." #

So 52 rooms is a 'smaller' game? hehe, looking forward to it Bernie. Give me a shout if you need beta testing.

Bernie

The part that takes ages is spriting. The sprites are very small (compared to CoF), so it's fairly easy to work with.
Backgrounds... when I have a free day, I can do up to 3 of them and code them in. They're usually only 320x145, that helps very much. :)

I've been working on this game for about three weeks now.

Beta testing? As soon as the game can be played through completely, I'll probably need beta testers.

Kweepa

Three a day?!
The first two backgrounds I like a lot more than the bottom two.
Still, looks awesome (except the car - I think you need some reference photos...)
Looking forward to it!
Still waiting for Purity of the Surf II

FrogMarch

Like I said before, this game really does look the dog's watsits.

And you can count me in for beta testing when it's ready, too  ;D

Yes, get this finished, or I'll start a thread with lots of made up nasty things about you in it  ;)

big brother

If you stop making your backgrounds green, I will have to kick you in the shin. Honestly, it's such a unique style that I'm envious. So stop this crap about using other colors.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Bernie

Hehe, thank you! :D I'll simply leave them as they are.

Here's a screenshot of the town map:


nihilyst

I must admit, that your style of backgrounds is very outstanding. The green touch gives it a more neon or metallic touch. I like it this way.

How did you do the images? What are your steps from the first idea to the final background? It interests me, because I'm really astonished by your artwork.

cheers
nihilyst

Reptile

Wow, truly nice art.  ;)
(Signature removed due to violation of image size rules).

Nine Toes

Yesh, I concur.  Excellent artwork. :)  Looks good, sounds good, smells good(?).  Anyway, keep up the good work.
Watch, I just killed this topic...

sergiocornaga

Seeing as you've done 26 rooms, can we see some more screenshots? Please?

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