Smash 'Em v0.5 (An arcade game) (Current Version: "D")

Started by Akumayo, Sat 25/02/2006 20:44:49

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Akumayo

I present, the half-completed Smash 'Em game.Ã,  It's an arcade game with a concept similar to the Atari: Super Breakout game.Ã,  This version features falling power ups/downs, an array of purchasable mini-games, save/load score (money), two complete board sets (20 boards), instructions for play in-game (the original release had no tutorial), key/mouse interface, and loads of addictive fun!

Progress Report:

Sound/Music:Ã,  0%
Sprites:Ã,  100%
Engine:Ã,  100%
Boardsets:Ã,  20%
Bugs Fixed:Ã,  ??%

NOTICE:Ã,  The "Reflections" board is available in the shop for a mere 150 points, buy it and try it out!Ã,  It adds a lot more complexity to the game.

Updates so far:

Ã,  From Version "C" to Version "D":
Ã,  Ã,  -Perfected key-based interface issues
Ã,  Ã,  -Fixed some bugs surrounding the mini-games
Ã,  Ã,  -Fixed mini-game menu control messages to a more convinient form
Ã,  Ã,  -Fixed some errors with the "Reflections" board, that I hope you all will enjoy

Ã,  From "B" to "C":
Ã,  Ã,  -Arrow keys can be used to move the paddle, as well as 'A' and 'F' (Adventure only)
Ã,  Ã,  -Mouse interface used only in Save and Load dialogues.
Ã,  Ã,  -Key based interface enabled for the shop
Ã,  Ã,  -New board set "Reflections" added (cost 150 points in the shop)
Ã,  Ã,  -Some bugs fixed


Here's the screenshots/download stuff.Ã,  Have a good time with it, and report any bugs/suggestions here please.Ã,  Thank you!





Download (version "D"):
http://www.2dadventure.com/ags/Smash_Em_v0.5_d.zip

-Regards, Akumayo
"Power is not a means - it is an end."

sergiocornaga

I'm not a huge fan of the ingame controls, I would prefer arrow keys, or at least A & D as opposed to A & F. It's also frustrating alternating between keys and mouse for the menus. Other than that, the game functions pretty well as an AGS breakout clone, and is fairly fun.

Akumayo

#2
I'm still working on the alternation between mouse and key, eventually, the mouse will be used only on save, load, and shop menus.Ã,  I hadn't really thought about 'A' and 'F' keys being frustrating though.Ã,  Those are the two keys my left hand rests on when, typing, so I assumed that they'd be easy to use.Ã,  I will consider implementing arrow key support as well as 'A' and 'F', that way the player can use either.
(I'm working on a second board set (6/10 boards so far), so maybe that will break the monotone of the game a little)

Thank you for the suggestions.

EDIT:
Next released version will support arrow key movement, and sport a mouse interface only on save and load menus.
"Power is not a means - it is an end."

Akumayo

Update, version "C" now available for download.  See top post for changelist.
"Power is not a means - it is an end."

nihilyst

That's a nice little arcade game you made there. The minigames are really fun, but it took me a while to find out the controls for the 2nd player in the full-screen double-paddle game. And when you lose in this minigame, you get "teleportated" to the startscreen. It could be more fun, if you could restart the double-paddle game directly and not by clicking ->Minigames->Double-Paddle again.

Can't wait to see new boardsets.

cheers
nihilyst

Akumayo

 :-[ I forgot about double paddle fullscreen, I'd forgot to add it's controls to the list a long time ago, and never updated...oops.
I'll fix it.  I hadn't really thought about messing with the mini-games.  I suppose they deserve to be updated just as much as everything else.  I'll look into making losing take you to the Mini-Game menu rather than all the way back to the mainscreen.  Thank you very much for your suggestions.

-Regards, Akumayo
"Power is not a means - it is an end."

Akumayo

Version "D" is now available.  See the top post for a full changelist.  Please comment and report any bugs you find when you play.  Thank you for your time.

-Regards, Glacies Akumayo
"Power is not a means - it is an end."

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