Ah, no, nevermind then, thanks. I made, for a game, a text system similar to the one in SQ6 - all text gets displayed in a box at the bottom of the screen, and you can scroll up to see old messages. I used a listbox, and I was musing on changing the colour for when a character speaks.
Doesn't matter all that much anyway, I can change the colour when the character speaks, change it back afterwards and leave it "on record", as it were, in a normal colour - the player will have already seen it in a different colour during the conversation, which is where it matters.