Edit 2: Oh dear - user error i assume. I just commented out all the 'custom' options - seems to have resolved the issue. I must have removed them from somewhere else in the module at some point I guess. My bad.

Apologies mods.
Edit: I can't actually replicate this error in a new game - puzzling. Wonder if it's a known smoothscroll parallax compatability issue (although error occurs when scrolling is not taking place)... anyway if anyone has any advice on the below then let me know.
Not sure if posting here will get me into trouble as this is quite an old topic now - but i've noticed the same error that Helme raised previously and i was wondering if anyone else had experienced this error and found a way to resolve it. It still occurs with the latest version of this module. I've tried in vain to resolve it and have searched the forums of other examples of people experiencing this issue and Helme is the only other.
The Bug:
Imagine you were to create a hotspot that represented a door in a non-scrolling room, and on the wall next the door you placed an object. The door hotspot is then configured to act on a single click interaction rather than verbcoin interface (property 'act' = true) so that on a single click the player walks to the door and exits the room.
The bug occurs if you do the following -
*Click on door to initiate the character interaction.
*In-between the character walking to the door and changing rooms move the mouse cursor so that it is now positioned over the object next to the door.
*When the door interaction attempts to run the change room interaction a 'null pointer referenced' error is thrown referencing this line in the 'Scumm Verbcoin GUI.asc':
"...
else if (GetLocationType(mouse.x,mouse.y) == eLocationObject){
custom_1 = obj.GetTextProperty("Custom_Look"); //THIS LINE REFERENCED AS ERROR
..."
I think the cause has something to do with the module repeatedly checking the mouse x/y coordinates for a hotspot, object, character etc but i'm not skilled enough to try and resolve the issue further.
Anyone able to help?
Asides from this bug, I love this module.
