**AGS Yahtzee**

well what can i say? it's not an adventure but it's the good old yahtzee with some additions!

the menu v2.0Adding a profilefaint quadruple mode with reworked interfacea few statistics for every playerthere are 9 game modes "single", "double", "triple", "quadruple", "ultimate quadruple", "faint quadruple", "ultimate faint quadruple", "flower" and "countdown".

single is the standard version and in double, triple and quadruple mode you just have extra columns with a multiplier (e.g. column 3 means points x3).

in the ultimate mode you have 4 columns as in quadruple mode BUT you have rotating columns. that means in round 1 you play in column 1, in round 2 in column 2, in round 3 in column 3, in round 4 in column 4 and then it starts again with column 1.

for each mode there is a seperate highscore list for which i used Rocco's highscore module.

**Faint Mode:**You have a Quadruple AGS Yahtzee scoreboard BUT it's not as easy as a normal Yahtzee game!

What does that mean?

60 points upper score in 1. column = 25 bonus points.

63 points upper score in 2. column = 35 bonus points.

66 points upper score in 3. column = 45 bonus points.

69 points upper score in 4. column = 55 bonus points.

AND a "0" from the other modes becomes a "-25" in FAINT mode!

Ultimate Faint Mode: Guess what?

**Flower Mode:**You have a Triple AGS Yahtzee scoreboard BUT there are some special rules:

If you have an upper score of 63 points you receive bonuspoints.

upper score of 63 or higher in column 1 means total upper score of column 1 as bonuspoints in column 3.

upper score of 63 or higher in column 2 means total upper score of column 2 as bonuspoints in column 2.

upper score of 63 or higher in column 3 means total upper score of column 3 as bonuspoints in column 1.

AND a "0" from the other modes becomes a "-?" in FLOWER mode!

**Countdown**You have a Triple AGS Yahtzee Scoreboard BUT there are some special rules again:

First of all the number of rounds in this mode is random. So it is possible that not all fields are played. The Countdown color indicates whether the end is near or not.

Upper score >= 63 --> bonus points = upper score

For every yahtzee you get 100 extra points!

And a "0" becomes more negative with every round (e.g. round 1: -1, round 2: -2...).

**"first hand" rule:** If you roll a full house, small/large straight or yahtzee with your first roll you receive double score.

**quick hint:** if you move the mouse to the left edge of the screen the quick hint gui pops up.

**tournament mode:** play all modes one after another and go for the world record! the points from each mode add up!

**AGS Yahtzee v2.0**

So, what's new Scooby Doo?

**Profiles**: every player now has his own profile with some statistics.

**Bottom score**: everyone wants to reach the highscore and no one wants to lose. but now your worst results are honored in a "highscore" table.

**reworked interface**: i wanted to get rid of the grey buttons, so i integrated their functions in different places (eg game information can be accessed by clicking on the logo in the top left corner or highscores by clicking on the modes name).

*** note: a tournament savegame from an earlier version won't work with this version!

**Version Histrory:**v 1.0 released on 25. April 2008

v 1.2a released on 26. April 2008

- 2 new game modes: Faint & Ultimate Faint

- corrected some typing errors

- pimped the podium

- added hints

- game mode is now displayed over scoreboard

- fixed a bug that could lock the 4 of a kind field

v 1.2b released on 28. April 2008

- number of players now isn't reset after game end

- fixed dice sound not always right

- added some sounds

- added some effects

- players can now choose between 4 different cursor colours

v 1.3 released on 19. May 2008

- fixed a bug in the "chance" fields

- fixed a bug in the hint window

- fixed cursor color selection guis z-order was too high

- fixed podium sound not always playing

- fixed dice values weren't reset after player change

- message and hint windows can now be moved by pressing "space"

- 1 new game mode: Flower

v 1.4 FINAL released on 13. August 2008

- added "first hand" rule

- added random game mode

- added quick hint option

- 1 new game mode: Countdown

- added tournament mode

v 2.0 released on 14. November 2011

- added player profiles

- added statistics

- added bottom "highscore"

- changed some graphics

- slightly reworked inetrface

- added a new sound for FLOWER and COUNTDOWN

- finally fixed spelling error in "QUADRUPEL"

- quick hint is now always visible

i hope everything works as expected and HAVE FUN with this!

http://www.adventuregamestudio.co.uk/site/games/game/1016/ v2.0

Shade