Author Topic: Death Wore Endless Feathers - New Screenshots (10/3/2015)  (Read 34534 times)

Scavenger

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    • Scavenger worked on a game that was nominated for an AGS Award!
      Scavenger worked on a game that won an AGS Award!
DEATH WORE ENDLESS FEATHERS






It was about eleven o'clock in the evening, mid October, with the sun not showing its face and the threat of rain looming hard on the distance. Tired, hounded, sleep still stinging my eyes and wearing the same clothes I had woken up the previous morning with, I set out into the dark, derelict streets in search of a cheap takeout, the sodium glare of innumerable street lamps masquerading as stars lighting my way. I was nothing a cool, collected hacker ought to be. Before I knew it, I was calling on four hundred thousand bytes.

The virus called destiny copied itself to my master boot record. There was no going back.

I wanted to go home.

It's tough being a hacker in the mean cities of Albion. Between the megacorps trying to destroy your rig and the Flock demonising you at every turn, you would think you would have had enough on your plate. You just want to kick back, pirate a few good passives and curl up for the night. But it's not that easy. It's never that easy.

Seven years ago, the cracking group Black Sun fought the megacorp software giant Kankakusakujo in a battle of skill and programming might, a swashbuckling tale of copy protection and cracks, of keygens and counterattacks. But when an early alpha build of Kagi To Mon, a top secret game, was released early, one with protection that surpassed even the rig-destroying DRM that had come before it, the whole of Albion was consumed in the fallout. It did things no computer program could do - it reached inside the minds of the pirates who dared crack its secrets, and it destroyed their sanity. It showed them images of things beyond human comprehension. Acting quickly, the CEO of Kankakusakujo, the mysterious and enigmatic Ms. Eigermann, blamed the pirates for releasing a terrible virus, and gained control of the entire island in one fell swoop. People feared technology. They feared the hackers, and drove them underground, Black Sun being all but wiped out.

So now, on the outskirts of society, living in derelict apartments and run down hovels, the hackers fight back against the megacorps. Their futile efforts to release every bit of software, freed of the shackles that are placed upon them by the megacorps, still run on, long after the battle was won by Kankakusakujo. Until today.

When Kagi To Mon is to be released officially, and the original members of the Black Sun reappear. It is up to the hackers to learn the secret behind this game and stop its release, before it's too late.

Featuring:
- 8-bit graphics with hand drawn backgrounds!
- Several playable characters, each with their own unique way of interacting with the game world!
- Fully animated cutscenes!
- Heapings of Retrofuture and technology from the past, present and future!
- A diverse and intricate game world!

PROGRESS
Story 100%
Graphics 20%
Scripting 50%
Sound Effects ??%
Voice Acting 0%
« Last Edit: 10 Mar 2015, 00:39 by Scavenger »

MoodyBlues

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Yay!  I was looking forward to seeing that purple guy in a game ever since he showed up in the Critic's Lounge.

Good luck! :)
Atapi - A Fantasy Adventure
Now available!: http://www.afwcon.org/

About that start screen... Is it a reference to Discworld?

Kromagnon

  • Braiiiiiin...Or not
This looks great!
Good luck  ;)
 Gros pixels for ever!       Game in production: CADAVER HEART=> http://www.bigbluecup.com/yabb/index.php?topic=36373

Snake

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Sweetness! This sounds and looks fantastic! Reminiscent of DOTT.

I've got to say though, I know this 'aint the critics lounge, but I find the notes and flyers in the first screenie to be a bit distracting. At first I thought they were all part of a big wonky GUI ;)
Grim: "You're making me want to quit smoking... stop it!;)"
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Scavenger

  • Cavefish
  • In Four Glorious Colours!
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    • Scavenger worked on a game that was nominated for an AGS Award!
      Scavenger worked on a game that won an AGS Award!
About that start screen... Is it a reference to Discworld?

Yes. x3 I've always imagined Death to be the Death from Discworld, but it's also an attempt to make some ridiculous and nonsequitir art for the intro. And an excuse to make a big

Quote from: Snake
I've got to say though, I know this 'aint the critics lounge, but I find the notes and flyers in the first screenie to be a bit distracting. At first I thought they were all part of a big wonky GUI

Then it's fulfilled its intention! They're physical manifestations of distracting popups. It's not as distracting in-game, though. :)

So, when will you release it? Tomorrow is the last day of June.

Eggie

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Cartoon + Cyberpunk + Hot girl with a boys name.
You have ticked all my boxes, sir. God speed with this!

LUniqueDan

  • Bladerunnerianism - A lifestyle, a vow, a religion
Yeah Cyberpunk :)
This is on to-play list.

God luck on completion.
"I've... seen things you people wouldn't believe. Destroyed pigeon nests on the roof of the toolshed. I watched dead mice glitter in the dark, near the rain gutter trap.
All those moments... will be lost... in time, like tears... in... rain."

Snake

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Quote
Then it's fulfilled its intention! They're physical manifestations of distracting popups. It's not as distracting in-game, though.
Oh, wow! Cool then :)
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

nice, nice nice.. Hope you really turn it into a full game as this looks really great...  Keep up the great work..

Scavenger

  • Cavefish
  • In Four Glorious Colours!
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    • I can help with backgrounds
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    • Scavenger worked on a game that was nominated for an AGS Award!
      Scavenger worked on a game that won an AGS Award!
Time for an update!

A new screen, of a lighter and more colourful nature:


and so far, the game is undergoing some major and thorough beta testing, hence the big delay. There's lots of complex conditional scripting, so it needs it (as well as parts with AI).

Update for the music, as well - the game might recieve the music of kaputtnik in the soundtrack! I really, really like what I've heard from him so far, and I hope he stays on :3

I'm pretty excited about this project.

This looks great, I cannot wait to play it.
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Nlogax

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Just want to say that I'm playing this at the moment and loving it very much!

Takyon

  • Necromancing.
Is there a demo available yet?
ghost.

Scavenger

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    • I can help with backgrounds
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    • I can help with characters
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    • Scavenger worked on a game that was nominated for an AGS Award!
      Scavenger worked on a game that won an AGS Award!
« Last Edit: 27 Oct 2009, 23:05 by Scavenger »

Scavenger

  • Cavefish
  • In Four Glorious Colours!
    • I can help with animation
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    • I can help with backgrounds
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    • I can help with characters
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    • I can help with scripting
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    • Scavenger worked on a game that was nominated for an AGS Award!
      Scavenger worked on a game that won an AGS Award!
Re: Death Wore Endless Feathers [Disk 2] in Production!
« Reply #16 on: 27 Oct 2009, 23:12 »
An Announcement to announce Death Wore Endless Feathers Disk 2 is in production, and here's some new concept art to tide you over while I do the new graphics for the game.

New Concept Art:
IRS Agents
William and Williamson's Cybernetic Surgery

New locations, new characters, and a much smoother interface for this episode. More concept art is forthcoming, screens will arrive after that, since I've got some more new, more complex things planned for it.

ThreeOhFour

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Re: Death Wore Endless Feathers [Disk 2] in Production!
« Reply #17 on: 29 Oct 2009, 08:33 »
Nice concept art!

Still really looking forward to this one :)

Re: Death Wore Endless Feathers [Disk 2] in Production!
« Reply #18 on: 29 Oct 2009, 10:19 »
Just wanted to wish you all the luck with this one! Looks very promising and i love the name.

CosmoQueen

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Re: Death Wore Endless Feathers [Disk 2] in Production!
« Reply #19 on: 07 Nov 2009, 04:03 »
Looks wonderful! I'm gonna go play the first part so I can be all caught up by the time this is done.
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