Have you ever wondered what The Secret of Monkey Island would have looked and played like if it had been made by ATARI? Or what if King Graham's adventures were a product of Epyx (they made Impossible Mission) and released solely for the Commodore 64?
WELL NOW IS YOUR CHANCE, BECAUSE THIS IS:
SPRITE JAM: ALTERNATE UNIVERSE!
The rules are simple:
1. Take a classic adventure game (cannot be a text game, obviously!) and teleport it through time and space to a world where a different developer had made it! Think about the style and design choices specific developers have adopted and re-imagine the game the way they'd have done it!
2. Follow the color restrictions of the target system/console used as closely as possible.
3. A single mock-up action shot of the game is required, though you may do as many as you like. No title screens unless they are accompanied by an action shot, please.
4. Please include a SEPARATE image just with the sprites you've created. This is so I can have a nice look at the sprites themselves, which is the purpose of the sprite jam.
5. You must have fun.
*BONUS: In addition to color, obey ALL limitations of the medium you are presenting the game on, such as the limit to on-screen sprites on the gameboy/NES, resolution, and so on.
*BONUS 2: BOX ART! Provide some box art for the system the game is for and a short summary of the story and features!
Remember, not only can you take any classic game and place it in the hands of a completely different (but real) developer, you can also show it on a device it never (or has yet to) appear, like Beneath a Steel Sky rendered faithfully (hehe) on Colecovision.
GOOD LUCK. For you overachievers who want to do everything, I'll be happy to extend the competition by (1) week if necessary.